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HDRenderLoop:; Fix mistake with Github, code and C++ not in sync
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Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs

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@@ -179,10 +179,12 @@ public override void Build()
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reflectionProbe = UnityEditor.SupportedRenderingFeatures.ReflectionProbe.Rotation
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};
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#endif
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/*
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previousLightsUseLinearIntensity = UnityEngine.Rendering.GraphicsSettings.lightsUseLinearIntensity;
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previousLightsUseCCT = UnityEngine.Rendering.GraphicsSettings.lightsUseCCT;
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UnityEngine.Rendering.GraphicsSettings.lightsUseLinearIntensity = true;
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UnityEngine.Rendering.GraphicsSettings.lightsUseCCT = true;
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*/
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m_CameraColorBuffer = Shader.PropertyToID("_CameraColorTexture");
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m_CameraDepthBuffer = Shader.PropertyToID("_CameraDepthTexture");

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