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Clean up the SkyHDRI shader
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Assets/ScriptableRenderLoop/HDRenderLoop/Sky/Resources/SkyHDRI.shader

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@@ -15,18 +15,9 @@ Shader "Hidden/HDRenderLoop/SkyHDRI"
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#pragma vertex Vert
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#pragma fragment Frag
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#pragma multi_compile _ ATMOSPHERICS_DEBUG
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#pragma multi_compile _ ATMOSPHERICS_OCCLUSION_FULLSKY
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#pragma multi_compile _ PERFORM_SKY_OCCLUSION_TEST
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#ifndef PERFORM_SKY_OCCLUSION_TEST
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#define IS_RENDERING_SKY
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#endif
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#include "Color.hlsl"
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#include "Common.hlsl"
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#include "CommonLighting.hlsl"
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#include "Assets/ScriptableRenderLoop/HDRenderLoop/ShaderVariables.hlsl"
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TEXTURECUBE(_Cubemap);
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SAMPLERCUBE(sampler_Cubemap);

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