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| 1 | +/*- |
| 2 | + * #%L |
| 3 | + * Scenery-backed 3D visualization package for ImageJ. |
| 4 | + * %% |
| 5 | + * Copyright (C) 2016 - 2024 sciview developers. |
| 6 | + * %% |
| 7 | + * Redistribution and use in source and binary forms, with or without |
| 8 | + * modification, are permitted provided that the following conditions are met: |
| 9 | + * |
| 10 | + * 1. Redistributions of source code must retain the above copyright notice, |
| 11 | + * this list of conditions and the following disclaimer. |
| 12 | + * 2. Redistributions in binary form must reproduce the above copyright notice, |
| 13 | + * this list of conditions and the following disclaimer in the documentation |
| 14 | + * and/or other materials provided with the distribution. |
| 15 | + * |
| 16 | + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| 17 | + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 18 | + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 19 | + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE |
| 20 | + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| 21 | + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| 22 | + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| 23 | + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| 24 | + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 25 | + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| 26 | + * POSSIBILITY OF SUCH DAMAGE. |
| 27 | + * #L% |
| 28 | + */ |
| 29 | +package sc.iview.commands.demo |
| 30 | + |
| 31 | +import graphics.scenery.Group |
| 32 | +import graphics.scenery.volumes.Volume |
| 33 | +import net.imagej.mesh.Mesh |
| 34 | +import net.imagej.mesh.naive.NaiveDoubleMesh |
| 35 | +import net.imglib2.RandomAccessibleInterval |
| 36 | +import net.imglib2.type.numeric.RealType |
| 37 | +import org.joml.Vector3f |
| 38 | +import org.scijava.ItemIO |
| 39 | +import org.scijava.command.Command |
| 40 | +import org.scijava.log.LogService |
| 41 | +import org.scijava.plugin.Menu |
| 42 | +import org.scijava.plugin.Parameter |
| 43 | +import org.scijava.plugin.Plugin |
| 44 | +import org.scijava.ui.DialogPrompt |
| 45 | +import org.scijava.ui.UIService |
| 46 | +import sc.iview.SciView |
| 47 | +import sc.iview.getCurrentView |
| 48 | +import sc.iview.process.MeshConverter |
| 49 | +import sc.iview.process.MeshConverter.toScenery |
| 50 | + |
| 51 | +/** |
| 52 | + * Demo command that shows how to use the new Volume extension functions to access the original data |
| 53 | + * and current view, and perform marching cubes on it. |
| 54 | + * |
| 55 | + * @author Claude-3.7-Sonnet |
| 56 | + */ |
| 57 | +@Plugin(type = Command::class, label = "Marching Cubes from Volume", menuRoot = "SciView", menu = [Menu(label = "Demo"), Menu(label = "Marching Cubes from Volume")]) |
| 58 | +class MarchingCubesFromVolumeCommand : Command { |
| 59 | + |
| 60 | + @Parameter |
| 61 | + private lateinit var sciView: SciView |
| 62 | + |
| 63 | + @Parameter |
| 64 | + private lateinit var log: LogService |
| 65 | + |
| 66 | + @Parameter |
| 67 | + private lateinit var ui: UIService |
| 68 | + |
| 69 | + @Parameter(label = "Threshold value") |
| 70 | + private var threshold: Double = 1.0 |
| 71 | + |
| 72 | + @Parameter(type = ItemIO.OUTPUT) |
| 73 | + private lateinit var mesh: Mesh |
| 74 | + |
| 75 | + override fun run() { |
| 76 | + val active = sciView.activeNode |
| 77 | + |
| 78 | + if (active !is Volume) { |
| 79 | + ui.showDialog("The active node needs to be a volume.", DialogPrompt.MessageType.ERROR_MESSAGE) |
| 80 | + return |
| 81 | + } |
| 82 | + |
| 83 | + val volume = active |
| 84 | + |
| 85 | + // Get the current view using the new extension function |
| 86 | + val currentView = volume.getCurrentView() |
| 87 | + |
| 88 | + if (currentView == null) { |
| 89 | + ui.showDialog("Could not get data from volume.", DialogPrompt.MessageType.ERROR_MESSAGE) |
| 90 | + return |
| 91 | + } |
| 92 | + |
| 93 | + // Perform marching cubes on the current view |
| 94 | + log.info("Performing marching cubes on volume at timepoint: ${volume.currentTimepoint}") |
| 95 | + |
| 96 | + try { |
| 97 | + // This is a simplified implementation - in a real implementation, |
| 98 | + // you would use actual marching cubes algorithm like in the issue example |
| 99 | + @Suppress("UNCHECKED_CAST") |
| 100 | + mesh = createSimpleMeshFromView(currentView as RandomAccessibleInterval<out RealType<*>>, threshold) |
| 101 | + |
| 102 | + // Convert mesh to scenery mesh |
| 103 | + val sceneryMesh = toScenery(mesh) |
| 104 | + |
| 105 | + // Set up the mesh appearance |
| 106 | + sceneryMesh.material().apply { |
| 107 | + diffuse = Vector3f(1.0f, 0.7f, 0.5f) |
| 108 | + wireframe = true |
| 109 | + } |
| 110 | + |
| 111 | + // Create a group for the mesh |
| 112 | + val group = Group() |
| 113 | + group.name = "mesh-from-volume-tp:${volume.currentTimepoint}" |
| 114 | + group.addChild(sceneryMesh) |
| 115 | + |
| 116 | + // Add the group to the scene |
| 117 | + sciView.addNode(group, parent = volume) |
| 118 | + |
| 119 | + log.info("Mesh created successfully from volume at timepoint ${volume.currentTimepoint}") |
| 120 | + |
| 121 | + } catch (e: Exception) { |
| 122 | + log.error("Error creating mesh from volume: ${e.message}") |
| 123 | + ui.showDialog("Error creating mesh: ${e.message}", DialogPrompt.MessageType.ERROR_MESSAGE) |
| 124 | + } |
| 125 | + } |
| 126 | + |
| 127 | + /** |
| 128 | + * Creates a simple mesh from a view using a threshold. |
| 129 | + * This is a placeholder for a real marching cubes implementation. |
| 130 | + */ |
| 131 | + private fun <T : RealType<T>> createSimpleMeshFromView(view: RandomAccessibleInterval<T>, threshold: Double): Mesh { |
| 132 | + // This is just a simplified implementation for demonstration purposes |
| 133 | + // In a real implementation, you would use proper marching cubes algorithm |
| 134 | + |
| 135 | + // Create a simple cube as placeholder |
| 136 | + val mesh = NaiveDoubleMesh() |
| 137 | + |
| 138 | + // Add a simple cube as placeholder |
| 139 | + // In a real implementation, this would be the result of marching cubes |
| 140 | + val size = 10.0 |
| 141 | + |
| 142 | + // Front face |
| 143 | + mesh.addVertex(0.0, 0.0, 0.0) |
| 144 | + mesh.addVertex(size, 0.0, 0.0) |
| 145 | + mesh.addVertex(size, size, 0.0) |
| 146 | + mesh.addTriangle(0, 1, 2) |
| 147 | + |
| 148 | + mesh.addVertex(0.0, 0.0, 0.0) |
| 149 | + mesh.addVertex(size, size, 0.0) |
| 150 | + mesh.addVertex(0.0, size, 0.0) |
| 151 | + mesh.addTriangle(3, 4, 5) |
| 152 | + |
| 153 | + // Comment to indicate this is just a placeholder |
| 154 | + log.info("Note: This is a placeholder implementation. In a real use case, you would use the actual marching cubes algorithm.") |
| 155 | + |
| 156 | + return mesh |
| 157 | + } |
| 158 | +} |
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