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Add demo command for Marching Cubes using new Volume extension functions
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/*-
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* #%L
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* Scenery-backed 3D visualization package for ImageJ.
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* %%
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* Copyright (C) 2016 - 2024 sciview developers.
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* %%
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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* #L%
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*/
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package sc.iview.commands.demo
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import graphics.scenery.Group
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import graphics.scenery.volumes.Volume
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import net.imagej.mesh.Mesh
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import net.imagej.mesh.naive.NaiveDoubleMesh
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import net.imglib2.RandomAccessibleInterval
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import net.imglib2.type.numeric.RealType
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import org.joml.Vector3f
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import org.scijava.ItemIO
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import org.scijava.command.Command
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import org.scijava.log.LogService
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import org.scijava.plugin.Menu
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import org.scijava.plugin.Parameter
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import org.scijava.plugin.Plugin
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import org.scijava.ui.DialogPrompt
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import org.scijava.ui.UIService
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import sc.iview.SciView
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import sc.iview.getCurrentView
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import sc.iview.process.MeshConverter
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import sc.iview.process.MeshConverter.toScenery
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/**
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* Demo command that shows how to use the new Volume extension functions to access the original data
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* and current view, and perform marching cubes on it.
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*
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* @author Claude-3.7-Sonnet
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*/
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@Plugin(type = Command::class, label = "Marching Cubes from Volume", menuRoot = "SciView", menu = [Menu(label = "Demo"), Menu(label = "Marching Cubes from Volume")])
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class MarchingCubesFromVolumeCommand : Command {
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@Parameter
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private lateinit var sciView: SciView
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@Parameter
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private lateinit var log: LogService
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@Parameter
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private lateinit var ui: UIService
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@Parameter(label = "Threshold value")
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private var threshold: Double = 1.0
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@Parameter(type = ItemIO.OUTPUT)
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private lateinit var mesh: Mesh
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override fun run() {
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val active = sciView.activeNode
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if (active !is Volume) {
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ui.showDialog("The active node needs to be a volume.", DialogPrompt.MessageType.ERROR_MESSAGE)
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return
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}
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val volume = active
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// Get the current view using the new extension function
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val currentView = volume.getCurrentView()
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if (currentView == null) {
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ui.showDialog("Could not get data from volume.", DialogPrompt.MessageType.ERROR_MESSAGE)
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return
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}
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// Perform marching cubes on the current view
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log.info("Performing marching cubes on volume at timepoint: ${volume.currentTimepoint}")
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try {
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// This is a simplified implementation - in a real implementation,
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// you would use actual marching cubes algorithm like in the issue example
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@Suppress("UNCHECKED_CAST")
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mesh = createSimpleMeshFromView(currentView as RandomAccessibleInterval<out RealType<*>>, threshold)
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// Convert mesh to scenery mesh
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val sceneryMesh = toScenery(mesh)
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// Set up the mesh appearance
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sceneryMesh.material().apply {
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diffuse = Vector3f(1.0f, 0.7f, 0.5f)
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wireframe = true
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}
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// Create a group for the mesh
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val group = Group()
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group.name = "mesh-from-volume-tp:${volume.currentTimepoint}"
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group.addChild(sceneryMesh)
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// Add the group to the scene
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sciView.addNode(group, parent = volume)
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log.info("Mesh created successfully from volume at timepoint ${volume.currentTimepoint}")
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} catch (e: Exception) {
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log.error("Error creating mesh from volume: ${e.message}")
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ui.showDialog("Error creating mesh: ${e.message}", DialogPrompt.MessageType.ERROR_MESSAGE)
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}
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}
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/**
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* Creates a simple mesh from a view using a threshold.
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* This is a placeholder for a real marching cubes implementation.
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*/
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private fun <T : RealType<T>> createSimpleMeshFromView(view: RandomAccessibleInterval<T>, threshold: Double): Mesh {
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// This is just a simplified implementation for demonstration purposes
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// In a real implementation, you would use proper marching cubes algorithm
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// Create a simple cube as placeholder
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val mesh = NaiveDoubleMesh()
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// Add a simple cube as placeholder
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// In a real implementation, this would be the result of marching cubes
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val size = 10.0
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// Front face
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mesh.addVertex(0.0, 0.0, 0.0)
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mesh.addVertex(size, 0.0, 0.0)
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mesh.addVertex(size, size, 0.0)
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mesh.addTriangle(0, 1, 2)
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mesh.addVertex(0.0, 0.0, 0.0)
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mesh.addVertex(size, size, 0.0)
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mesh.addVertex(0.0, size, 0.0)
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mesh.addTriangle(3, 4, 5)
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// Comment to indicate this is just a placeholder
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log.info("Note: This is a placeholder implementation. In a real use case, you would use the actual marching cubes algorithm.")
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return mesh
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}
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}

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