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Crashes HTC Vive Gen1 on file load, no error log generated #1
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An option to run Unity without VR would be nice. I long for WASD controls in Sweep Visualizer and this is the next best thing. |
Hi there @i-make-robots The application was tested using an Oculus Rift. I will try to test it using an HTC Vive and SteamVR when I get the chance.
This should already be supported. At least when the Oculus headset isn't plugged in, the app defaults to normal FPS style mouse controls for looking around and wasd for walking.
You're in luck! First Person controls (with WASD support) were added to the normal Sweep Visualizer in v0.15.0 You can see the release notes here: http://community.scanse.io/t/release-sweep-visualizer-beta-v0-15-0-release-notes
What format file are you using? The Again, I will try to test it using an HTC Vive and SteamVR when I get the chance... but always feel free to download the source and tinker with the code! |
Uh... I'm running 0.15.0. I don't have WASD controls unless I'm in FPV. I
want WASD controls in *all* cameras, please. Also I'm very used to
Fusion360 and their button choices for click-to-drag and click-to-rotate
are completely different. May I please get a key-binding option with some
defaults?
last night I did some of that in my open source app:
https://www.instagram.com/p/BZ5OTj3A5C7/
…On Fri, Oct 6, 2017 at 6:16 PM, dcyoung ***@***.***> wrote:
Hi there @i-make-robots <https://github.com/i-make-robots>
The application was tested using an Oculus Rift. I will try to test it
using an HTC Vive and SteamVR when I get the chance.
An option to run Unity without VR would be nice
This should already be supported. At least when the Oculus headset isn't
plugged in, the app defaults to normal FPS style mouse controls for looking
around and wasd for walking.
I long for WASD controls in Sweep Visualizer
You're in luck! First Person controls (with WASD support) were added to
the normal Sweep Visualizer in v0.15.0 You can see the release notes here:
http://community.scanse.io/t/release-sweep-visualizer-beta-
v0-15-0-release-notes
FWIW, point cloud file is ~25mb
What format file are you using? The .ply files are by far the quickest to
import now.
Again, I will try to test it using an HTC Vive and SteamVR when I get the
chance... but always feel free to download the source and tinker with the
code!
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Saved a point cloud from Sweep Visualizer Beta v0.15.0 in Windows10. Ran viewer. Unity opened Steam VR automatically. Steam VR booted without error: headset, lighthouses, and paddles OK. File open dialog appears. chose point cloud. App quits. Steam VR still running. FWIW, point cloud file is ~25mb.
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