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Port manually constructed shaders to use shader_magic metaprogramming infrastructure #88

@scallyw4g

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@scallyw4g

Basically, there are a bunch of shader "render_group" structs (mostly in graphics.h) that have manually constructed Make(WhateverShader)RenderGroup functions that initialize the structs, and then various functions to bind and run the render passes.

There's a shader_magic meta function that automates the initialization code and should be flexible enough to port at least some of those render groups to the new shader pipeline. Might be a good pair-programming exercise to learn about the metaprogramming and shader pipelines.

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