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this.window=newWindow(300,300);this.window.title="Canvas Window";this.window.on("draw",(e)=>{// draw anything on mouse.position will be with delayed});App.fps=300;App.eventLoop="node";App.launch();this.window.addListener("mousemove",(e)=>{Mouse.position.x=e.x;Mouse.position.y=e.y;});
I'm running on gui/event-loops branch on Windows 11.
Seems like there might be some issue related to emmited mouse position from mousemove when the App.fps set to a high value.