diff --git a/project.godot b/project.godot index 784f0a3..e0c7968 100644 --- a/project.godot +++ b/project.godot @@ -8,14 +8,17 @@ config_version=5 +[addons] + +enabled=PackedStringArray("gut") + [application] config/name="placeholder" run/main_scene="uid://c1ibyecb1dmow" config/features=PackedStringArray("4.4", "GL Compatibility") boot_splash/image="res://assets/images/splash.png" -boot_splash/fullsize=false -boot_splash/use_filter=true +boot_splash/minimum_display_time=3400 [audio] @@ -58,7 +61,3 @@ move_right={ renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility" textures/vram_compression/import_etc2_astc=true - -[addons] - -enabled=PackedStringArray("gut") diff --git a/test/unit/test_main.gd b/test/unit/test_main.gd index ec53d60..fb30a51 100644 --- a/test/unit/test_main.gd +++ b/test/unit/test_main.gd @@ -42,7 +42,4 @@ func test_boot_splash_configuration(): # Test boot splash settings var fullsize = ProjectSettings.get_setting("application/boot_splash/fullsize") - assert_false(fullsize, "Boot splash fullsize should be false for proper scaling") - - var use_filter = ProjectSettings.get_setting("application/boot_splash/use_filter") - assert_true(use_filter, "Boot splash should use filter for smooth rendering") \ No newline at end of file + assert_true(fullsize, "Boot splash fullsize should be enabled")