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While the actual panic (which catches a potential ARM Exception) is situated in the thread_info::set function in std, the actual problem is only present when a specific function call from the rapier2d crate is present, and only at opt-level = 0, in either release or debug mode.
We can thus speculate it’s either an issue with optimisations during the compilation process, a stack fault, or an overflow in the thread_local storage.