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We don't currently build the OpenXR examples on Android because I
haven't found a nice nice way to pull in libopenxr_loader binaries that
we can link against. Normally I would use the binaries as part of the
Oculus SDK
TODO: maybe we can look at using the 'prefab' `.aar`s from Khronos here:
https://search.maven.org/artifact/org.khronos.openxr/openxr_loader_for_android
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