Description
As suggested by @MarijnS95, to ease maintainability of updating android-games-sdk, it would be ideal if we could use a submodule of android-games-sdk with our patches on top. This would allow us to continue to hack on the upstream files when we need to, and make it easier to rebase these changes on future versions of game-activity and game-text-input.
In:
I first had to revert all of the existing patches on top of 2.0.2, and then re-apply them on top of 4.0.0. To do this every time would be error prone and time consuming.
The downside of the submodule approach is that the android-games-sdk is like 200mb+, which is a bit crazy for a few files. This is an inconvenience but the revert and re-apply dance on every new version is also very annoying.
I've created https://github.com/jb55/android-games-sdk-rs with patches on top of v4.0.0. If a submodule is acceptable, I can rework #189 to use this approach, otherwise I will continue with #189 the way it is. @rib @MarijnS95