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This makes a small change to the C glue code for GameActivity to send
looper wake ups when new input is received (only sending a single wake
up, until the application next handles input).
This makes it possible to recognise that new input is available and send
an `InputAvailable` event to the application - consistent with how
NativeActivity can deliver `InputAvailable` events.
This addresses a significant feature disparity between GameActivity and
NativeActivity that meant GameActivity was not practically usable for
GUI applications that wouldn't want to render continuously like a game.
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