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This isn't actually necessary with a bit of refactoring, and in general
it makes management of `JobQueue` simpler since there's one less type to
worry about. The one main usage of `Key` vs `Unit` was that `Key` was
`Send` to be placed in `Message`, but this was replaced by just
assigning each `Unit` an ever-increasing integer, and then `Finished`
contains the integer rather than the `Key` itself which we can map once
we get back to the main thread.
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