Does ruffle support "GPU path rendering"? #16511
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Yes! We render vectors with Lyon |
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Ruffle uses GPU rendering everywhere, except in the Canvas renderer on web. By default Ruffle will use the WebGL renderer on web, but if your device doesn't support WebGL, it will fall back to the Canvas renderer. |
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So, no. 😶
True, but paths/curves always get tessellated on the CPU first. |
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I'd love one day for us to go back to vector graphics being a GPU thing, but sadly we're just not there :( A few key points:
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A topic of study that I've been following for a while (as in, years) was GPU-accelerated path rendering, potentially useful for things like SVGs (especially ones with animations and gradients, or even SVGs used as textures on 3D objects), Adobe Flash (or hey, Ruffle), and vector art programs like Adobe Illustrator.
Now that Ruffle is a thing, I figured it'd be a good idea to ask about it.
Here are just a few links on the subject--NOT an all-inclusive list:
I'd love to hear some discussion on this!
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