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In addition to this, every game during the scraping can be matched with hackroms database and link or show the possible tools/translations/hacks, such as: https://www.romhacking.net/games/1656/ Of course the same support can be added for other websites if present. |
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Ohg good one, having a new hackrom section listing all the possible hackroms would be really nice, a lot of people will find excellent hackroms. |
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Here is a possible hackrom support to be added to RomM.
Features
hack_version
Example:
MonsterBall Red (J).gba
MonsterBall Red (J)[English translation v1.0].ips
MonsterBall Red (J)[English translation v1.0].srm
MonsterBall Red (J)[English translation v0.9].srm
List example:
Base rom:
MonsterBall Red (J).gba
IPSs:
MonsterBall Red (J)[English translation]
<- this is a game entryMonsterBall Red (J)[English translation v1.0].srm
MonsterBall Red (J)[English translation v0.9].srm
MonsterBall Red (J)[Randomizer]
<- this is a game entryMonsterBall Red (J)[Randomizer v1.3].srm
MonsterBall Red (J)[Randomizer v1.1].srm
MonsterBall Red (J)[Total conversion mod]
<- this is a game entryMonsterBall Red (J)[Total conversion mod v0.1].srm
Saves:
When I patch
MonsterBall Red (J).gba
toMonsterBall Red (J)[English translation v1.0].gba
theMonsterBall Red (J)[English translation v0.9].srm
is copied intoMonsterBall Red (J)[English translation v1.0].srm
.Base rom:
MonsterBall Red (J).gba
IPSs:
MonsterBall Red (J)[English translation]
<- this is a game entryMonsterBall Red (J)[English translation v1.0].srm
MonsterBall Red (J)[English translation v0.9].srm
How the patching should work:
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