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I suggest adding a replacement of the post processing, maybe add another slider, to fog-like effect. I find it adding more calm and realistic look.
if(u_post_processing) {
//float colFade = sin(t * .2) * .5 + .5;
//col *= mix(vec3(1.), vec3(.8, .9, 1.3), 1.); // subtle color shift
float contrast = 0.6;
col = (col - 0.5) * contrast + 0.5;
}before
after
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