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1 | 1 | bool base_buff_point_state |
2 | | -bool own_ring_elevated_ground_state |
3 | | -bool enemy_ring_elevated_ground_state |
4 | | -bool own_r3_state |
5 | | -bool enemy_r3_state |
6 | | -bool own_r4_state |
7 | | -bool enemy_r4_state |
8 | | -bool power_rune_activation_point_state |
9 | | -bool forward_own_launch_ramp_buff_point_state |
10 | | -bool behind_own_launch_ramp_buff_point_state |
11 | | -bool forward_enemy_launch_ramp_buff_point_state |
12 | | -bool behind_enemy_launch_ramp_buff_point_state |
| 2 | +bool own_central_elevated_ground_state |
| 3 | +bool enemy_central_elevated_ground_state |
| 4 | +bool own_trapezoidal_elevated_ground_state |
| 5 | +bool enemy_trapezoidal_elevated_ground_state |
| 6 | +bool forward_own_terrain_span_buff_point_state |
| 7 | +bool behind_own_terrain_span_buff_point_state |
| 8 | +bool forward_enemy_terrain_span_buff_point_state |
| 9 | +bool behind_enemy_terrain_span_buff_point_state |
| 10 | +bool below_central_own_terrain_span_buff_point_state |
| 11 | +bool upper_central_own_terrain_span_buff_point_state |
| 12 | +bool below_central_enemy_terrain_span_buff_point_state |
| 13 | +bool upper_central_enemy_terrain_span_buff_point_state |
| 14 | +bool below_road_own_terrain_span_buff_point_state |
| 15 | +bool upper_road_own_terrain_span_buff_point_state |
| 16 | +bool below_road_enemy_terrain_span_buff_point_state |
| 17 | +bool upper_road_enemy_terrain_span_buff_point_state |
| 18 | +bool own_fort_buff_point |
13 | 19 | bool own_outpost_buff_point |
14 | | -bool own_side_restoration_zone |
15 | | -bool own_sentry_patrol_zones |
16 | | -bool enemy_sentry_patrol_zones |
| 20 | +bool nan_overlapping_supplier_zone |
| 21 | +bool overlapping_supplier_zone |
17 | 22 | bool own_large_resource_island_point |
18 | 23 | bool enemy_large_resource_island_point |
19 | 24 | bool own_exchange_zone |
20 | 25 | bool central_buff_point |
21 | | -uint32 reverse |
22 | 26 |
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23 | 27 | time stamp |
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