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Publish version 2.0.0
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CHANGELOG.md

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## Version 2.0.0 ( 2017-02-18 )
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- LÖVE callbacks can now be registered to the ScreenManager functions
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- Screen pushing, popping and switching is delayed until the end of the current frame's draw function
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- Changes can still be applied directly if needed by calling `ScreenManager.performChanges`
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- Use a single "null" function for the callback-stubs
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## Version 1.8.0 ( 2016-01-30 )
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- Add gamepad and joystick callbacks
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- Add love.threaderror

README.md

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#ScreenManager
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[![Version](https://img.shields.io/badge/Version-1.8.1-blue.svg)](https://github.com/rm-code/screenmanager/releases/latest)
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[![Version](https://img.shields.io/badge/Version-2.0.0-blue.svg)](https://github.com/rm-code/screenmanager/releases/latest)
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[![LOVE](https://img.shields.io/badge/L%C3%96VE-0.10.2-EA316E.svg)](http://love2d.org/)
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[![License](http://img.shields.io/badge/Licence-zlib-brightgreen.svg)](LICENSE.md)
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ScreenManager.lua

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--===============================================================================--
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local ScreenManager = {
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_VERSION = '1.8.1',
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_VERSION = '2.0.0',
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_DESCRIPTION = 'Screen/State Management for the LÖVE framework',
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_URL = 'https://github.com/rm-code/screenmanager/',
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}

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