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+ ## Version 2.0.0 ( 2017-02-18 )
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+ - LÖVE callbacks can now be registered to the ScreenManager functions
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+ - Screen pushing, popping and switching is delayed until the end of the current frame's draw function
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+ - Changes can still be applied directly if needed by calling ` ScreenManager.performChanges `
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+ - Use a single "null" function for the callback-stubs
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+
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## Version 1.8.0 ( 2016-01-30 )
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- Add gamepad and joystick callbacks
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- Add love.threaderror
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#ScreenManager
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- [ ![ Version] ( https://img.shields.io/badge/Version-1.8.1 -blue.svg )] ( https://github.com/rm-code/screenmanager/releases/latest )
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+ [ ![ Version] ( https://img.shields.io/badge/Version-2.0.0 -blue.svg )] ( https://github.com/rm-code/screenmanager/releases/latest )
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[ ![ LOVE] ( https://img.shields.io/badge/L%C3%96VE-0.10.2-EA316E.svg )] ( http://love2d.org/ )
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[ ![ License] ( http://img.shields.io/badge/Licence-zlib-brightgreen.svg )] ( LICENSE.md )
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-- ===============================================================================--
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local ScreenManager = {
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- _VERSION = ' 1.8.1 ' ,
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+ _VERSION = ' 2.0.0 ' ,
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_DESCRIPTION = ' Screen/State Management for the LÖVE framework' ,
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_URL = ' https://github.com/rm-code/screenmanager/' ,
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}
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