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+ ## Version 2.1.0 ( 2017-11-14 )
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+ - Added ScreenManager.publish which allows sending events to other screens on the stack
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+ - Updated error message for invalid screens
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## Version 2.0.1 ( 2017-02-19 )
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- Changed init function to perform a switch action
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- Fix draw and update callbacks not being registered when not providing a callback table
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# ScreenManager
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- [ ![ Version] ( https://img.shields.io/badge/Version-2.0.1 -blue.svg )] ( https://github.com/rm-code/screenmanager/releases/latest )
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+ [ ![ Version] ( https://img.shields.io/badge/Version-2.1.0 -blue.svg )] ( https://github.com/rm-code/screenmanager/releases/latest )
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[ ![ LOVE] ( https://img.shields.io/badge/L%C3%96VE-0.10.2-EA316E.svg )] ( http://love2d.org/ )
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[ ![ License] ( http://img.shields.io/badge/Licence-zlib-brightgreen.svg )] ( LICENSE.md )
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-- @module ScreenManager
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--
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local ScreenManager = {
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- _VERSION = ' 2.0.1 ' ,
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+ _VERSION = ' 2.1.0 ' ,
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_DESCRIPTION = ' Screen/State Management for the LÖVE framework' ,
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_URL = ' https://github.com/rm-code/screenmanager/' ,
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}
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