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Prepare version 0.11.0.1125
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CHANGELOG.md

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# Version 0.11.0.1125 - 2017-11-08
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## Additions
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- Added letterboxing to hide parts of the screen which don't fit on the tile grid
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- Added Changelog screen to the main menu
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## Removals
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- Removed old base screen
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- Removed german translation
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- Removed generators and templates for static maps
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## Fixes
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- Fixed issue with registering attacks hitting indestructible objects
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- Fixed alignment of ui items when the window is resized
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- Fixed camera grid alignment
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- Fixed inventory items not being dropped when a character bled to death
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## Other Changes
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- Calculated deviation for ranged shots is floored instead of rounded
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- Updated the savegame screen
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- Limited mouse cursor for the UI to the actual screen grid
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- Player-controlled characters now always spawn with a ranged weapon (additionally they either get a melee or some throwing weapons)
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# Version 0.10.0.1089 - 2017-10-28
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## Additions

README.md

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# On The Roadside
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[![Version](https://img.shields.io/badge/Version-0.10.0.1089-blue.svg)](https://github.com/rm-code/on-the-roadside/releases/latest)
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[![Version](https://img.shields.io/badge/Version-0.11.0.1125-blue.svg)](https://github.com/rm-code/on-the-roadside/releases/latest)
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[![LOVE](https://img.shields.io/badge/L%C3%96VE-0.10.2-EA316E.svg)](http://love2d.org/)
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[![Build Status](https://travis-ci.com/rm-code/On-The-Roadside.svg?token=q3rLXeyGTBN9VB2zsWMr&branch=develop)](https://travis-ci.com/rm-code/On-The-Roadside)
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version.lua

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local version = {
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major = 0,
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minor = 10,
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minor = 11,
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patch = 0,
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build = 1089,
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build = 1125,
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}
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return string.format( "%d.%d.%d.%d", version.major, version.minor, version.patch, version.build );

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