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Prepare version 0.4.0.658
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CHANGELOG.md

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# Version 0.4.0.658 - 2017-02-04
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## Additions
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- Added knife item to test slashing damage
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- Added the first implementation of an in-depth health system
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- Each create has an actual body model consisting of separate body parts
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- Each body part does have its own effects and attributes
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- Destroying a vital organ leads to a character's death
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- Destroying the eyes will blind the character
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- Attacks can cause bleeding which can lead to a character's death
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- Added a custom image font for the user interface ([#86](https://github.com/rm-code/On-The-Roadside/issues/86))
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- Added simple (preliminary) health screen
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## Fixes
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- Fix merging of item stacks ([#84](https://github.com/rm-code/On-The-Roadside/issues/84))
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- Fix camera moving while inventory is open ([#90](https://github.com/rm-code/On-The-Roadside/issues/90))
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- Fix issue with Lua's default io libs ([#91](https://github.com/rm-code/On-The-Roadside/issues/91))
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## Other Changes
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- Do not restore camera position after movement ([#43](https://github.com/rm-code/On-The-Roadside/issues/43))
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- Reduced amount of camera movement during AI turns
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- Taught AI to rearm throwing weapons
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- Use layout-independent key scancodes ([#82](https://github.com/rm-code/On-The-Roadside/issues/82))
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- Added a custom error handler
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- Made throwable weapons stackable ([#83](https://github.com/rm-code/On-The-Roadside/issues/83))
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- Equipment slots are no longer hardcoded but can be determined by a character's body template
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- Hide equipment when looking at another character's inventory
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- The camera actually takes tile sizes into account when moving
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- Mouse Pointer is no longer updated when the inventory is open ([#87](https://github.com/rm-code/On-The-Roadside/issues/87))
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- Made game window resizable (minimum size is locked to 800x600)
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- General inventory layout improvements
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- Added scrollable item description area
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- Added item stats area
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# Version 0.3.1.573 - 2016-12-01
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## Additions

README.md

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# On The Roadside
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[![Version](https://img.shields.io/badge/Version-0.3.1.573-blue.svg)](https://github.com/rm-code/on-the-roadside/releases/latest)
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[![Version](https://img.shields.io/badge/Version-0.4.0.658-blue.svg)](https://github.com/rm-code/on-the-roadside/releases/latest)
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[![LOVE](https://img.shields.io/badge/L%C3%96VE-0.10.2-EA316E.svg)](http://love2d.org/)
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[![License](http://img.shields.io/badge/Licence-MIT-brightgreen.svg)](LICENSE.md)
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[![Build Status](https://travis-ci.org/rm-code/On-The-Roadside.svg?branch=develop)](https://travis-ci.org/rm-code/On-The-Roadside)

version.lua

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local version = {
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major = 0,
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minor = 3,
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patch = 1,
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build = 573,
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minor = 4,
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patch = 0,
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build = 658,
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}
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return string.format( "%d.%d.%d.%d", version.major, version.minor, version.patch, version.build );

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