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Prepare version 0.12.0.1207
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CHANGELOG.md

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# Version 0.12.0.1207 - 2017-11-24
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## Additions
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- Added input dialog which allows custom savegame names
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- Added ingame map editor which allows to create layouts and prefabs which are used by the procedural map generator (can be activated in the options menu)
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- Added new map layouts
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- Added new prefabs
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## Fixes
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- Fixed text content of UISelectField not matching the width of the actual UIElement
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- Fixed window flickering for a moment on game start
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- Fixed overlapping buttons on horizontal ui lists
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## Other Changes
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- Settings can now be saved to disk
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- Adjusted the options menu to apply changed settings only when the user clicks on apply. It will also warn the user if there are unsaved changes upon closing the screen.
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- Renamed button "Close" to "Resume" on Ingame-Menu
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- Changed path for external texturepacks to "mods/texturepacks"
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- The default texture pack is now copied to the mods folder on game start
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- Update sprite definition for tile_grass
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- Optimized search for valid spawnpoints (with the old method it could take up to a few hundred tries to spawn a character - now it takes only 3 on average)
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# Version 0.11.1.1132 - 2017-11-08
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## Fixes

README.md

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# On The Roadside
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[![Version](https://img.shields.io/badge/Version-0.11.1.1132-blue.svg)](https://github.com/rm-code/on-the-roadside/releases/latest)
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[![Version](https://img.shields.io/badge/Version-0.12.0.1207-blue.svg)](https://github.com/rm-code/on-the-roadside/releases/latest)
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[![LOVE](https://img.shields.io/badge/L%C3%96VE-0.10.2-EA316E.svg)](http://love2d.org/)
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[![Build Status](https://travis-ci.com/rm-code/On-The-Roadside.svg?token=q3rLXeyGTBN9VB2zsWMr&branch=develop)](https://travis-ci.com/rm-code/On-The-Roadside)
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version.lua

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local version = {
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major = 0,
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minor = 11,
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patch = 1,
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build = 1132,
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minor = 12,
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patch = 0,
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build = 1207,
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}
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return string.format( "%d.%d.%d.%d", version.major, version.minor, version.patch, version.build );

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