Releases: rive-app/rive-android
Releases · rive-app/rive-android
9.9.1
- advance iterator until distance does not equal 0
#8164
- Add linux build step for rive_native changes
bae51aa
- runtime dashing!
875f900
- fix dash glitch
7faa53b
- Dashing (through the snow)
dd38e95
- Update player to run without the python server
b1cd7d7
- Rename gpuAtomicResolve -> atomicResolve, et. al.
1485bae
- fix up android submodule check
f6ecb2c
9.9.0
- feat: android expose image asset width and height
facbcc3
- Overhaul Vulkan synchronization
5dacf18
- Remove Skia from ios_tests and quit building it on many runners
7eb879f
- Nnnn data context fixes
021bdc9
- Colinear and bounds ffi
0e1905d
- add support for elastic interpolation
c8d62db
- editor: Stage UI for N-Slicing
5590d0b
- Add contour measure to Rive Native
93c8b10
- adding length getter to dash path effect
8f8503e
- Add NestedArtboardLayout hug
a6b1cb8
- Initial refactor to simplfigy class structure
70bf429
- d3d11 simplifications
e92b0ce
- Optimize draw to avoid creating when clip is empty
98d46e0
9.8.0
9.7.1
9.7.0
- Dance around a driver issue that generates garbage pixels
#7423
- Fallback Fonts on Android
734034c
- Namespace corrections to rive instead of gpu
759d492
- Initial file moves and renames
dac30a5
- Rename to remove unneeded pls in variable names
eaa9a0f
- Change class names to strip PLS
2716ae2
- Update rive cpp for submodules
b614d7e
- docs: update links
0afd8c9
- Revert android runtime submoduke change
2d43d26
- Switch android runtime to use rive-runtime repo instead of rive-cpp
1910672
- Update .gitmodules
6320610
- Add fallback font support for iOS and macOS
935e5c1
- Fix dstreadshuffle gm
1543021
- add fixes and code improvements
3fbf77f
- Next set skia strip
af85dd0
- Fix startup freeze on certain Macs
05721d7
- skia removal
70176b1
- add viewmodel trigger support for c++ runtime
c49f14f
- add text vertical alignment
a6fc388
- Port to remove skia
226c628
- SkChop party! mandoline and cubicpaths
2fbcbe4
- pass wrap separately to support alignments
ca212af
- removed skia from a few gms
eb62573
- Remove skia from labyrinth gm
764facc
- Remove skia dependencies from strokedlines
d6f084f
- Add android unit tests and remove running tests in platform testing
60c7d06
- Implement keystrokes for the player test
f4acae4
- rename ios and android tools to tests
803086f
- Add a mechanism to skip flaky golden tests
5fee86f
- Fix glmsaa on Desktop GL drivers
f506163
- Update RiveRenderBuffer to support multiple maps per frame
67cf2f0
- inputs ref state machines and components ref artboards
010061b
- fix playback mode and other small fixes
3f827aa
- Add data converters to flutter runtime
9fe8b3d
- Opensource (tools) tests as part of runtime
25c0117
- 8020 text fit to box
88c92c9
- Fix dash increment
aa3cebd
- Fixing tool drawing
7a3e0d5
- Tooling tweaks
8724fff
- Better support for BGRA in D3D
815fb99
- Parallelize SPIRV compilation
d4e8d7d
- Add a "player" app to the tools
efb9e0e
- Unlink skia from goldens
63b04c8
- Support Vulkan on Android
eb13ed3
- Set core audio session category to none
6aed64d
- Check if clipping shape's worldpath exists
30986d1
- Layout joysticks runtime
803c27f
- runtime: add tiling to n-slicing
ee3672e
- Revive the WebGL backend
90c5ac7
- Nnnn data binding editor native runtime
cef3fd0
- Fix downstream android build
b9d4f04
- fix for syntax issue
a726a7d
- windows editor: fix format check and use raster ordering disabled
ae788d7
- Fix viewer tess builds
59e42ab
- Update submodule_check.yml
eee8315
- Change module to runtime
90a4b0a
9.6.5
- Fix Android goldens
2f8ef0d
- Improve Vulkan loading and organization
3e9e365
- Add webp decoder.
8021144
- mark dirty when constraint changes
b4b37b2
- iOS images unpremult SIMD support
9abf002
- add arithmetic operation and group converters
b279fa5
- editor: setting up the update callbacks for n-slicing
867b0db
- Fix for bug in Runtime LayoutComponent proxy
400148a
- Deploy golden testing on android through an apk
11d99be
9.6.4
9.6.3
9.6.2
- feat: add nested text run getters and setters in Unity
fa569bd
- add two data converters
3a444f1
- added a blt command for render targets that do not support VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT
97f7f40
- Better premake support for Visual Studio
e47578f
- Add Xcode support to build_rive.sh
e8613d1
- Added support for xcode builds
2fdd809
- Add width/height overrides for NestedArtboardLayout
dba3eb0
- Fix static assertion in ResourceAllocationCounts
e7ee9d3
9.6.1
- Add better stack trace & test
8816b00
- refactor conditions
3c97eca
- Fix layout shape hug in CPP
81337ba
- Add a premake message when Xcode command line tools isn't installed
86ab723
- add data converter and data types for conversion
d41e0f8
- add listener actions support for databind
bc05090
- Fix alignment when flex wrap enabled
55a8bd2
- Buildsystem fixes for build_rive.sh and PLS shaders
7ecb0e8
- add click event support
405c60e
- Improve layout animation
70d8c9e
- Simple procedural text rendering API
22c497d
- Add a test for nested events triggering listener in parent
5626825
- Fix for nested events in CPP
00da2bc
- Add a build_rive.sh script to unify the premake5 build process
f496c62
- viewmodel transitions runtime
235c3ac
- Implement layout scale type in CPP runtime
69f5730
- Make an HBFont from a CTFontRef.
b11cfe1
- Nested artboard types: node, leaf, layout
de1bbb0
- Xxxx improve hittest performance
1f5a772
- Makeshadersinpremake
426d8f0
- Move COVERAGE_PLANE_IDX to 3
0495748
- Use fixed function color blend in Vulkan
e9d13a5
- Move support variables for assert() behind "#ifndef NDEBUG"
a32e94c
- Make shader type conversions explicit
63f6897
- Tidy up Vulkan extension wrangling
43eeffa
- Specialize SPIR-V for pls::ShaderFeatures
158c1ec
- Finish atomic mode in Vulkan
4ba68c1
- feat: add min macos version to minification script
cf1608e
- Housekeeping: rename PLS planes
a22bd69
- VK_EXT_rasterization_order_attachment_access
483add7
- Add golden tests for iPhone Simulator
aabfa68