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Description
Parallel structure
Tutorial formula:
- Give a heads up: "Now we'll add gravity to our game."
- Give the code.
- Explain the code: "Here, we set the gravity acceleration to 1800 pixels per second. The higher the number you assign to gravity, the harder it is for your sprite to jump high."
Tips for titles
- Avoid using "tutorial" in a title:
x Tutorial for gravity game objects with Kaboom
o How to add gravity to game objects in Kaboom - Keep titles clear, active, simple
Tips for self-editing
- Read aloud
- Review gerunds - this is not a hard-and-fast rule, but you can often rewrite gerunds in the infinitive:
x "We would then be adding the shape, outline, and position feature."
o "Next we'll add the shape, outline, and position features."
Consider including Markdown info: https://commonmark.org/help/
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