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.gitattributes

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* text=auto
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*.cs text eol=lf

.gitignore

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__pycache__/
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*.pyc
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ResoniteHeadless/*
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# Cake - Uncomment if you are using it
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# tools/**
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# !tools/packages.config
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# JetBrains Rider
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*.sln.iml
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# Specifically allow the example log
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!/doc/example_log.log

LICENSE.txt

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GNU LESSER GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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This version of the GNU Lesser General Public License incorporates
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the terms and conditions of version 3 of the GNU General Public
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License, supplemented by the additional permissions listed below.
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0. Additional Definitions.
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As used herein, "this License" refers to version 3 of the GNU Lesser
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General Public License, and the "GNU GPL" refers to version 3 of the GNU
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General Public License.
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"The Library" refers to a covered work governed by this License,
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other than an Application or a Combined Work as defined below.
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An "Application" is any work that makes use of an interface provided
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by the Library, but which is not otherwise based on the Library.
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Defining a subclass of a class defined by the Library is deemed a mode
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of using an interface provided by the Library.
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A "Combined Work" is a work produced by combining or linking an
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Application with the Library. The particular version of the Library
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with which the Combined Work was made is also called the "Linked
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Version".
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The "Minimal Corresponding Source" for a Combined Work means the
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Corresponding Source for the Combined Work, excluding any source code
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The "Corresponding Application Code" for a Combined Work means the
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and utility programs needed for reproducing the Combined Work from the
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Application, but excluding the System Libraries of the Combined Work.
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1. Exception to Section 3 of the GNU GPL.
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You may convey a covered work under sections 3 and 4 of this License
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2. Conveying Modified Versions.
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If you modify a copy of the Library, and, in your modifications, a
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The object code form of an Application may incorporate material from
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6. Revised Versions of the GNU Lesser General Public License.
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The Free Software Foundation may publish revised and/or new versions
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Each version is given a distinguishing version number. If the
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Library.

README.md

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# ResoniteModLoader
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A mod loader for Resonite
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A mod loader for [Resonite](https://resonite.com/). Consider joining our community on [Discord][Resonite Modding Discord] for support, updates, and more.
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## Installation
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If you are using the Steam version of Resonite you are in the right place. If you are on Linux, read the [Linux Notes](doc/linux.md).
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1. Download [ResoniteModLoader.dll](https://github.com/resonite-modding-group/ResoniteModLoader/releases/latest/download/ResoniteModLoader.dll) to Resonite's `Libraries` folder (`C:\Program Files (x86)\Steam\steamapps\common\Resonite\Libraries`).
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2. Place [0Harmony.dll](https://github.com/resonite-modding-group/ResoniteModLoader/releases/latest/download/0Harmony.dll) into a `rml_libs` folder under your Resonite install directory (`C:\Program Files (x86)\Steam\steamapps\common\Resonite\rml_libs`). You will need to create this folder.
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3. Add mod DLL files to a `rml_mods` folder under your Resonite install directory (`C:\Program Files (x86)\Steam\steamapps\common\Resonite\rml_mods`). You can create the folder if it's missing, or launch Resonite once with ResoniteModLoader installed and it will be created automatically.
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4. Add the following to Resonite's launch options: `-LoadAssembly Libraries\ResoniteModLoader.dll`. If you put `ResoniteModLoader.dll` somewhere else you will need to change the path.
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5. Start the game. If you want to verify that ResoniteModLoader is working you can check the Resonite logs. (`C:\Program Files (x86)\Steam\steamapps\common\Resonite\Logs`). The modloader adds some very obvious logs on startup, and if they're missing something has gone wrong. Here is an [example log file](doc/example_log.log) where everything worked correctly.
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If ResoniteModLoader isn't working after following those steps, take a look at our [troubleshooting page](doc/troubleshooting.md).
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### Example Directory Structure
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Your Resonite directory should now look similar to the following. Files not related to modding are not shown.
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```
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<Resonite Install Directory>
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│ Resonite.exe
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├───Logs
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│ <Log files will generate here>
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├───rml_mods
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| <Mods go here>
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|
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├───rml_libs
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│ 0Harmony.dll
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| <More libs go here>
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|
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├───rml_config
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| <Mod config files here>
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└───Libraries
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ResoniteModLoader.dll
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```
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Note that the libraries can also be in the root of the Resonite install directory if you prefer, but the loading of those happens outside of RML itself.
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## Finding Mods
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A list of known mods will be made available on the Resonite Mod List. New mods and updates will also announced in [our Discord][Resonite Modding Discord].
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## Frequently Asked Questions
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Many questions about what RML is and how it works are answered on our [frequently asked questions page](doc/faq.md).
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## Making a Mod
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Check out the [Mod Creation Guide](doc/making_mods.md).
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## Configuration
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ResoniteModLoader aims to have a reasonable default configuration, but certain things can be adjusted via an [optional config file](doc/modloader_config.md).
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## Contributing
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Issues and PRs are welcome. Please read our [Contributing Guidelines](.github/CONTRIBUTING.md)!
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## Licensing and Credits
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ResoniteModLoader is licensed under the GNU Lesser General Public License (LGPL). See [LICENSE.txt](LICENSE.txt) for the full license.
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Third-party libraries distributed alongside ResoniteModLoader:
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- [LibHarmony] ([MIT License](https://github.com/pardeike/Harmony/blob/v2.2.2.0/LICENSE))
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Third-party libraries used in source:
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- [.NET](https://github.com/dotnet) (Various licenses)
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- [Resonite](https://resonite.com/) ([EULA](https://resonite.com/policies/EULA.html))
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- [Json.NET](https://github.com/JamesNK/Newtonsoft.Json) ([MIT License](https://github.com/JamesNK/Newtonsoft.Json/blob/master/LICENSE.md))
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<!--- Link References -->
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[LibHarmony]: https://github.com/pardeike/Harmony
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[Resonite Modding Discord]: https://discord.gg/vCDJK9xyvm

ResoniteModLoader.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.5.33627.172
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ResoniteModLoader", "ResoniteModLoader\ResoniteModLoader.csproj", "{D4627C7F-8091-477A-ABDC-F1465D94D8D9}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{D4627C7F-8091-477A-ABDC-F1465D94D8D9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{D4627C7F-8091-477A-ABDC-F1465D94D8D9}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{D4627C7F-8091-477A-ABDC-F1465D94D8D9}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{D4627C7F-8091-477A-ABDC-F1465D94D8D9}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {757072E6-E985-4EC2-AB38-C4D1588F6A15}
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EndGlobalSection
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EndGlobal

ResoniteModLoader/AssemblyFile.cs

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namespace ResoniteModLoader;
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internal sealed class AssemblyFile {
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internal string File { get; }
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internal Assembly Assembly { get; set; }
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internal AssemblyFile(string file, Assembly assembly) {
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File = file;
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Assembly = assembly;
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}
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private string? sha256;
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internal string Sha256 {
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get {
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if (sha256 == null) {
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try {
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sha256 = Util.GenerateSHA256(File);
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} catch (Exception e) {
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Logger.ErrorInternal($"Exception calculating sha256 hash for {File}:\n{e}");
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sha256 = "failed to generate hash";
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}
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}
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return sha256;
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}
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}
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}

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