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Hello! Thank you for your hard work.
But I have a problem. When I load an animated GLB skeletal mesh with the plugin, it has no collisions. I use this node to set up the loaded asset, but unlike the static mesh nodes, I don't see any way to control collision generation and I couldn't find this information in the documentation. Per poly collision doesn't seem to affect this. Could you suggest what I am doing wrong? Thank you!
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