Skip to content

GPU: How can the framebuffer be reused? #188

@tsatke

Description

@tsatke

// SAFETY: `Dma::new` guarantees that the pointer returned from
// `raw_slice` is non-null, aligned, and the allocation is zeroed. We
// store the `Dma` object in `self.frame_buffer_dma`, which prevents the
// allocation from being freed while `self` exists. The returned ptr
// borrows `self` mutably, which prevents other code from getting
// another reference to `frame_buffer_dma` while the returned slice is
// still in use.

This is accurate, but this also prevents me from reusing the framebuffer that was set up. From the example:

    let fb = gpu.setup_framebuffer().expect("failed to get fb");
    for y in 0..height {
        for x in 0..width {
            let idx = (y * width + x) * 4;
            fb[idx] = x as u8;
            fb[idx + 1] = y as u8;
            fb[idx + 2] = (x + y) as u8;
        }
    }
    gpu.flush().expect("failed to flush");

I can't update the framebuffer once I've flushed, but the only way to get another framebuffer is to call setup_framebuffer again, which does a full framebuffer allocation again.

(so the following wouldn't compile)

let fb = gpu.setup_framebuffer()?;
fb.fill(0xaa);
gpu.flush()?;
fb.fill(0xbb);
gpu.flush()?;

How was the framebuffer intended to be used? Am I missing something? Do I need to manually track the allocations from the Hal?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions