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gui_window_help.h
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/*******************************************************************************************
*
* Window Help
*
* MODULE USAGE:
* #define GUI_WINDOW_HELP_IMPLEMENTATION
* #include "gui_window_help.h"
*
* On game init call: GuiWindowHelpState state = InitGuiWindowHelp();
* On game draw call: GuiWindowHelp(&state);
*
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2022-2024 raylib technologies (@raylibtech) / Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#include "raylib.h"
// WARNING: raygui implementation is expected to be defined before including this header
#ifndef GUI_WINDOW_HELP_H
#define GUI_WINDOW_HELP_H
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
//...
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
// Gui window structure declaration
typedef struct {
bool windowActive;
Rectangle windowBounds;
Vector2 panOffset;
bool dragMode;
bool supportDrag;
int contentHeight;
Vector2 scrollPanelOffset;
} GuiWindowHelpState;
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
//...
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
GuiWindowHelpState InitGuiWindowHelp(void);
void GuiWindowHelp(GuiWindowHelpState *state);
#ifdef __cplusplus
}
#endif
#endif // GUI_WINDOW_HELP_H
/***********************************************************************************
*
* GUI_WINDOW_HELP IMPLEMENTATION
*
************************************************************************************/
#if defined(GUI_WINDOW_HELP_IMPLEMENTATION)
#include "raygui.h"
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#define GUIHELPWINDOW_MAX_LINES 128
#define GUIHELPWINDOW_LINE_HEIGHT 24
#define GUIHELPWINDOW_LINE_EMPTY_HEIGHT 12
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
// ...
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
// Tool help info
static const char *helpLines[] = {
"F1 - Show Help window",
"F2 - Show About window",
"F3 - Show Issue Report window",
//"F4 - Show User window",
"-File Controls",
"LCTRL + N - Reset sound slot",
"LCTRL + O - Open sound file (.rfx)",
"LCTRL + S - Save sound file (.rfx)",
"LCTRL + E - Export wave file",
"-Tool Controls",
"1-2-3-4-5 - Select current sound slot",
"SPACE - Play current sound slot",
"P - Toggle autoplay on params change",
"-Tool Visuals",
//"LEFT | RIGHT - Select visual style",
"LCTRL + F - Toggle double screen size",
"-",
"ESCAPE - Close Window/Exit",
NULL
};
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
// Init window Help
GuiWindowHelpState InitGuiWindowHelp(void)
{
GuiWindowHelpState state = { 0 };
state.windowActive = false;
state.supportDrag = false;
state.windowBounds = (Rectangle){ (float)GetScreenWidth()/2 - 320/2, 0, 320, 0 };
state.panOffset = (Vector2){ 0, 0 };
state.dragMode = false;
// Calculate content height
state.contentHeight = 0;
for (int i = 0; i < GUIHELPWINDOW_MAX_LINES; i++)
{
if (helpLines[i] == NULL) break;
else if ((helpLines[i][0] == '-') && (helpLines[i][1] == '\0')) state.contentHeight += GUIHELPWINDOW_LINE_EMPTY_HEIGHT;
else state.contentHeight += GUIHELPWINDOW_LINE_HEIGHT;
}
state.contentHeight += 8; // Marging at the end
// Calculate window height if not specifically defined
if (state.windowBounds.height == 0) state.windowBounds.height = (float)(state.contentHeight + 24 + 4);
state.windowBounds.y = GetScreenHeight()/2 - state.windowBounds.height/2;
// Review size if it does not fit on the screen
if (state.windowBounds.height > (GetScreenHeight() - 80))
{
state.windowBounds.height = (float)GetScreenHeight() - 80;
state.windowBounds.y = GetScreenHeight()/2 - state.windowBounds.height/2;
}
// Init scroll offset
state.scrollPanelOffset = (Vector2){ 0, 0 };
return state;
}
// Gui window help
void GuiWindowHelp(GuiWindowHelpState *state)
{
if (state->windowActive)
{
// Update window dragging
//----------------------------------------------------------------------------------------
if (state->supportDrag)
{
Vector2 mousePosition = GetMousePosition();
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
// Window can be dragged from the top window bar
if (CheckCollisionPointRec(mousePosition, (Rectangle){ state->windowBounds.x, state->windowBounds.y, state->windowBounds.width, RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }))
{
state->dragMode = true;
state->panOffset.x = mousePosition.x - state->windowBounds.x;
state->panOffset.y = mousePosition.y - state->windowBounds.y;
}
}
if (state->dragMode)
{
state->windowBounds.x = (mousePosition.x - state->panOffset.x);
state->windowBounds.y = (mousePosition.y - state->panOffset.y);
// Check screen limits to avoid moving out of screen
if (state->windowBounds.x < 0) state->windowBounds.x = 0;
else if (state->windowBounds.x > (GetScreenWidth() - state->windowBounds.width)) state->windowBounds.x = GetScreenWidth() - state->windowBounds.width;
if (state->windowBounds.y < 40) state->windowBounds.y = 40;
else if (state->windowBounds.y > (GetScreenHeight() - state->windowBounds.height - 24)) state->windowBounds.y = GetScreenHeight() - state->windowBounds.height - 24;
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) state->dragMode = false;
}
}
//----------------------------------------------------------------------------------------
// Update window bounds and size: center to screen and allow scrolling
//----------------------------------------------------------------------------------------
state->windowBounds.x = GetScreenWidth()/2 - state->windowBounds.width/2;
state->windowBounds.height = (float)(state->contentHeight + 24 + 4);
state->windowBounds.y = GetScreenHeight()/2 - state->windowBounds.height/2;
// Review size if it does not fit on the screen
if (state->windowBounds.height > (GetScreenHeight() - 80))
{
state->windowBounds.height = (float)GetScreenHeight() - 80;
state->windowBounds.y = GetScreenHeight()/2 - state->windowBounds.height/2;
}
//----------------------------------------------------------------------------------------
// Draw window and controls
//----------------------------------------------------------------------------------------
state->windowActive = !GuiWindowBox(state->windowBounds, TextFormat("#193#%s Help", TOOL_NAME));
int nextLineY = (GUIHELPWINDOW_LINE_HEIGHT + 4);
// Draw scroll panel considering window bounds and content size (only if required)
Rectangle scissor = { 0 };
if (state->contentHeight > (state->windowBounds.height - 24))
{
GuiScrollPanel((Rectangle){ state->windowBounds.x, state->windowBounds.y + GUIHELPWINDOW_LINE_HEIGHT - 1, state->windowBounds.width, state->windowBounds.height - 24 + 1 }, NULL,
(Rectangle){ state->windowBounds.x, state->windowBounds.y + GUIHELPWINDOW_LINE_HEIGHT, state->windowBounds.width - 16, (float)state->contentHeight }, &state->scrollPanelOffset, &scissor);
}
// Draw help info and separation lines
// WARNING: We only scissor if scrolling is required, scissor mode forces a new draw call
if (state->contentHeight > (state->windowBounds.height - 24)) BeginScissorMode((int)scissor.x, (int)scissor.y, (int)scissor.width + 2, (int)scissor.height);
for (int i = 0; i < GUIHELPWINDOW_MAX_LINES; i++)
{
if (helpLines[i] == NULL) break;
else if ((helpLines[i][0] == '-') && (helpLines[i][1] == '\0')) GuiLine((Rectangle){ state->windowBounds.x, state->windowBounds.y + nextLineY + state->scrollPanelOffset.y, state->windowBounds.width, GUIHELPWINDOW_LINE_EMPTY_HEIGHT }, NULL);
else if (helpLines[i][0] == '-') GuiLine((Rectangle){ state->windowBounds.x, state->windowBounds.y + nextLineY + state->scrollPanelOffset.y, state->windowBounds.width, GUIHELPWINDOW_LINE_HEIGHT }, helpLines[i] + 1);
else GuiLabel((Rectangle){ state->windowBounds.x + 12, state->windowBounds.y + nextLineY + state->scrollPanelOffset.y, state->windowBounds.width, GUIHELPWINDOW_LINE_HEIGHT }, helpLines[i]);
if ((helpLines[i][0] == '-') && (helpLines[i][1] == '\0')) nextLineY += GUIHELPWINDOW_LINE_EMPTY_HEIGHT;
else nextLineY += GUIHELPWINDOW_LINE_HEIGHT;
}
if (state->contentHeight > (state->windowBounds.height - 24)) EndScissorMode();
}
}
#endif // GUI_WINDOW_HELP_IMPLEMENTATION