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Is that display PNG Actual size? What is the resolution of your display and have you set some sort of scaling factor? |
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@guillaC Use |
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Hello everyone,
I want each of my textures to contain a letter from a 2D array.
I am using RayLib via a .NET wrapper, so I have declared my arrays as follows:
I fill in my Texture2D array like this:
I display it like this:
And I obtain the result:
For your information, the font used is: https://www.dafont.com/fr/pixelated.font
How can I achieve a higher quality display? (my letters are a bit blurry..)
Best regards
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