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@eadmaster there is already a related project: https://github.com/RobLoach/raylib-libretro |
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If i am not mistaken, that is a libretro frontend, not a core using raylib:
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@RobLoach what do you think? is it possible? :D |
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@eadmaster Took another approach with a fork of rtextures.c for the framebuffer over at https://github.com/RobLoach/libretro-rimage . Discussion about a cleaner design of it over at: #2865 |
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is there an example for building a libretro-compatible core?
I think this would be interesting to have support for a lot of platforms.
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