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---
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title: "Rakugo Project Devlog #9/24"
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date: 2024-11-12
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published: true
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categories:
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- news
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- docs
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- devlog
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author: "Jeremi360"
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excerpt: "In this Devlog:
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**Incremental releases and updates** -
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new approach to releasing and updating our projects,
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New **Rakugo Game Template** Release,
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Projects **Godot Material Icons** and **Emojis for Godot**
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soon will be combined into one project,
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"
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---
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Hi everyone, welcome to **9th** devlog of **Rakugo Project** in year 2024.
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If you find my projects useful, you can support the project via **[Patreon]**.
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Thank you very much, if you decided to do!
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## Incremental Releases and Updates
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I recently realized that I was approaching Rakugo projects
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and my other own projects come in a way that neither serves you.
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Instead of staying under pressure to create their optimal version
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with all the options I can think of, I switching into incremental releases/updates!
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### What I understand as Incremental Releases/Updates
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With this post I abandon this approach,
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now I will try to release the minimum version of the project first,
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then in subsequent updates I will add only a few new options and fixes.
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You will soon see how it works as **Visual Novel Kit 2.0** will soon land here,
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which is currently at the stage of implantation of the **Save/Load system**.
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## Rakugo Game Template v1.1
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![](https://github.com/rakugoteam/Rakugo-Game-Template/raw/main/Screenshot.png)
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@theludovyc and @salty64 brings you new Rakugo Game Template release.
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Our Game Template to project aiming to provide a way to make games easily.
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**Full Changelog**: https://github.com/rakugoteam/Rakugo-Game-Template/compare/1.0...1.1
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### What's Changed
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* Update to godot 4.3 by @theludovyc in https://github.com/rakugoteam/Rakugo-Game-Template/pull/11
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> Update the project to the Godot version 4.3
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* Fix #5 by @theludovyc in https://github.com/rakugoteam/Rakugo-Game-Template/pull/12
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> Remove the open transition after the bootsplash on the first scene choosed by the user.
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* Fix #6 by @theludovyc in https://github.com/rakugoteam/Rakugo-Game-Template/pull/15
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> Use the ProjectSettings option "application/config/version" to set the label version number in the MainMenu scene.
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* Fix #8 by @theludovyc in https://github.com/rakugoteam/Rakugo-Game-Template/pull/13
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> Do not erase the ProjectSettings options when the project is reloaded.
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* Fix #7 by @theludovyc in https://github.com/rakugoteam/Rakugo-Game-Template/pull/14
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> Add property info to the ProjectSettings options to make them more easy to use. By example, for a file path open a file dialog.
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* Fix #2 Slider UI scaling by @theludovyc in https://github.com/rakugoteam/Rakugo-Game-Template/pull/16
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> Add the UI slider scaling in the video option. It permit to upscale the UI when the resolution is high. Avoid tiny UI.
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* Fix #17 Handle saves by @theludovyc in https://github.com/rakugoteam/Rakugo-Game-Template/pull/18
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> Add the save/load system to the project. With save, load and continue buttons, and a LoadMenu scene.
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**You can [Download it and Read More about it here](/kits/rakugo-game-template).**
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## Godot Icons Fonts
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Projects **Godot Material Icons** and **Emojis for Godot**
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soon will be combined into one project called **Godot Icons Fonts**.
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Now I'm working on it, version 1.0 of this new project is almost ready,
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I just need find way to fix one bug.
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Why I'm combining those two projects, answer is simple.
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They was almost the same code base, so it was every tedious to keep them both.
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It also make easier for me to add new features or improve existing ones.
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The main changes:
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- New **FontIconSettings** resource
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![](/images/icons-fonts/FontIconSettings.png)
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- Better **FontIconButton** as now it can have label
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![](/images/icons-fonts/IconButtons.png)
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- Option do dock to Bottom IconsFinder
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![](/images/icons-fonts/IconFinder-MI.png)
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![](/images/icons-fonts/IconFinder-Emojis.png)
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_See you next Week or Two._
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[Patreon]: https://www.patreon.com/rakguoteam
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