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I sent this to MisterAndyDandy who updated "RPG Item Rarity" to 1.19. I am herewith sending it to you:
Hey,
I know it's not your mod, butI'd like to request a change of RPG Item Rarity to XSkills Compatibility:Improved/Reworked XSkills compability
Currently, even with compatibilities activated on both mods, Items still get random - and (it feels like) often very high - rarities.
What would make more sense is for the item rarity stay at "rare" max for unskilled labourers.Maybe add "traits" to the config (custom values for custom trait/class mods)
example:
"Traits": {
"Smithing": ["blacksmith", "armourer"],
"Leatherworking": ["leatherworker", "hunter"]
}
When players have those traits, rarities can go up to "Epic" and only with points in related XSkills (which would increase overall chances) they can reach Legendary.
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