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[Idea][Concept] Improved XSkills Compatibility #3

@NiemandNatural

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@NiemandNatural

I sent this to MisterAndyDandy who updated "RPG Item Rarity" to 1.19. I am herewith sending it to you:

Hey, I know it's not your mod, but I'd like to request a change of RPG Item Rarity to XSkills Compatibility:

Improved/Reworked XSkills compability

Currently, even with compatibilities activated on both mods, Items still get random - and (it feels like) often very high - rarities.
What would make more sense is for the item rarity stay at "rare" max for unskilled labourers.

Maybe add "traits" to the config (custom values for custom trait/class mods)
example:

"Traits": {
  "Smithing": ["blacksmith", "armourer"],
  "Leatherworking": ["leatherworker", "hunter"]
}

When players have those traits, rarities can go up to "Epic" and only with points in related XSkills (which would increase overall chances) they can reach Legendary.

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