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lidR uses Don't see these shaders as proxy for anything real. They are shaders that help to see the objects but not light models. |
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Hey,
I am wondering if there are any thoughts/experiences with ambient occlusion for point clouds in R (lidR, lasR, ...)?
I just recently came across ambient occlusion for point clouds and in my opinion it gives pretty decent vizualisations. In CloudCompare we can render it for a point cloud (https://www.cloudcompare.org/doc/wiki/index.php/ShadeVis_(plugin)) or apply something similar as a real time shader (https://www.cloudcompare.org/doc/wiki/index.php/SSAO_(shader)) as alternative to eye dome lightning.
I thought about ambient acclusion as a proxy for solar radiation to model light conditions on the ground or in the understorey (#598) and could imagine good use cases either simply for vizualisation or to further use its values as model input.
example SSAO real time shader in CloudCompare:

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