[FIXED] Resource in Dictionary getting garbage collected? #45
mdevnull
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Is this a bug?
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I'm going to have a play with Dictionaries and see what is happening here. On the topic of dictionaries, do you think it would be useful to have a type-safe dictionary type? ie a |
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I suspect that godot frees the ImageTexture immediately but I am unsure why.
Given a node struct likee this:
And with
h
being the pointer to an instance of thee node above:After this is called I can see in the Godot editor that the key exists but it points to a

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