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y2g.de
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created examples
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gamemodes/empty/gamemode.py

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from pysamp import *
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def OnGameModeInit():
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return True
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def OnGameModeExit():
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return True
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def OnPlayerConnect(playerid):
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return True
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def OnPlayerDisconnect(playerid, reason):
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return True
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def OnPlayerSpawn(playerid):
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return True
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def OnPlayerDeath(playerid, killerid, reason):
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return True
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def OnVehicleSpawn(vehicleid):
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return True
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def OnVehicleDeath(vehicleid, killerid):
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return True
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def OnPlayerText(playerid, text):
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return True
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def OnPlayerCommandText(playerid, cmdtext):
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return False
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def OnPlayerRequestClass(playerid, classid):
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return True
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def OnPlayerEnterVehicle(playerid, vehicleid, ispassenger):
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return True
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def OnPlayerExitVehicle(playerid, vehicleid):
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return True
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def OnPlayerStateChange(playerid, newstate, oldstate):
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return True
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def OnPlayerEnterCheckpoint(playerid):
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return True
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def OnPlayerLeaveCheckpoint(playerid):
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return True
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def OnPlayerEnterRaceCheckpoint(playerid):
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return True
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def OnPlayerLeaveRaceCheckpoint(playerid):
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return True
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def OnRconCommand(cmd):
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return False
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def OnPlayerRequestSpawn(playerid):
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return True
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def OnObjectMoved(objectid):
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return True
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def OnPlayerObjectMoved(playerid, objectid):
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return True
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def OnPlayerPickUpPickup(playerid, pickupid):
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return True
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def OnVehicleMod(playerid, vehicleid, componentid):
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return True
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def OnEnterExitModShop(playerid, enterexit, interiorid):
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return True
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def OnVehiclePaintjob(playerid, vehicleid, paintjobid):
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return True
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def OnVehicleRespray(playerid, vehicleid, color1, color2):
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return True
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def OnVehicleDamageStatusUpdate(vehicleid, playerid):
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return False
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def OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z, vel_x, vel_y, vel_z):
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return True
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def OnPlayerSelectedMenuRow(playerid, row):
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return True
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def OnPlayerExitedMenu(playerid):
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return True
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def OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid):
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return True
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def OnPlayerKeyStateChange(playerid, newkeys, oldkeys):
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return True
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def OnRconLoginAttempt(ip, password, success):
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return True
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def OnPlayerUpdate(playerid):
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return True
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def OnPlayerStreamIn(playerid, forplayerid):
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return True
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def OnPlayerStreamOut(playerid, forplayerid):
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return True
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def OnVehicleStreamIn(vehicleid, forplayerid):
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return True
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def OnVehicleStreamOut(vehicleid, forplayerid):
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return True
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def OnActorStreamIn(actorid, forplayerid):
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return True
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def OnActorStreamOut(actorid, forplayerid):
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return True
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def OnDialogResponse(playerid, dialogid, response, listitem, inputtext):
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return False
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def OnPlayerTakeDamage(playerid, issuerid, amount, weaponid, bodypart):
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return False
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def OnPlayerGiveDamage(playerid, damagedid, amount, weaponid, bodypart):
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return False
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def OnPlayerGiveDamageActor(playerid, damaged_actorid, amount, weaponid, bodypart):
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return False
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def OnPlayerClickMap(playerid, fX, fY, fZ):
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return False
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def OnPlayerClickTextDraw(playerid, clickedid):
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return False
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def OnPlayerClickPlayerTextDraw(playerid, playertextid):
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return False
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def OnIncomingConnection(playerid, ip_address, port):
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return False
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def OnTrailerUpdate(playerid, vehicleid):
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return True
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def OnVehicleSirenStateChange(playerid, vehicleid, newstate):
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return True
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def OnPlayerClickPlayer(playerid, clickedplayerid, source):
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return False
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def OnPlayerEditObject(playerid, playerobject, objectid, response, fX, fY, fZ, fRotX, fRotY, fRotZ):
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return False
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def OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ):
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return False
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def OnPlayerSelectObject(playerid, type, objectid, modelid, fX, fY, fZ):
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return False
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def OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, fX, fY, fZ):
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return False
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gamemodes/remote-client/client.py

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""" Example-Gamemode-Client """
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import pyclient
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IP = '127.0.0.1'
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PORT = '7676'

gamemodes/remote-client/pyclient.py

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""" Implements client for pysamp-remote-server
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{type:'callback', data:''} """
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import websocket
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import json
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import thread
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import time
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CALLBACKS = {}
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def __on_message(ws, message):
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action = json.loads(message)
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print message
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def __on_error(ws, error):
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print error
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def __on_close(ws):
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print "### closed ###"
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def __on_open(ws):
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None
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def add_callback(callback, closure):
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if not CALLBACKS.has_key(callback):
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CALLBACKS[callback] = []
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CALLBACKS[callback].append(closure)
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def connect(ip_adress, port):
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""" establishes websocket connection """
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if __name__ == "__main__":
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websocket.enableTrace(True)
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connection = websocket.WebSocketApp("ws://"+ip_adress+":"+port+"/",
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on_message=__on_message,
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on_error=__on_error,
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on_close=__on_close)
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connection.on_open = __on_open
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connection.run_forever()
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gamemodes/remote-server/gamemode.py

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from pysamp import *
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import pystate
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def callback(name, arguments):
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""" calls callbacks remotely and waits for return value"""
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return False
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def OnGameModeInit():
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return callback('OnGameModeInit', ())
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def OnGameModeExit():
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return callback('OnGameModeExit', ())
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def OnPlayerConnect(playerid):
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return callback('OnPlayerConnect', (playerid))
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def OnPlayerDisconnect(playerid, reason):
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return callback('OnPlayerDisconnect', (playerid, reason))
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def OnPlayerSpawn(playerid):
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return callback('OnPlayerSpawn', (playerid))
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def OnPlayerDeath(playerid, killerid, reason):
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return callback('OnPlayerDeath', (playerid, killerid, reason))
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def OnVehicleSpawn(vehicleid):
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return callback('OnVehicleSpawn', (vehicleid))
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def OnVehicleDeath(vehicleid, killerid):
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return callback('OnVehicleDeath', (vehicleid, killerid))
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def OnPlayerText(playerid, text):
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return callback('OnPlayerText', (playerid, text))
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def OnPlayerCommandText(playerid, cmdtext):
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return callback('OnPlayerCommandText', (playerid, cmdtext))
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def OnPlayerRequestClass(playerid, classid):
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return callback('OnPlayerRequestClass', (playerid, classid))
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def OnPlayerEnterVehicle(playerid, vehicleid, ispassenger):
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return callback('OnPlayerEnterVehicle', (playerid, vehicleid, ispassenger))
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def OnPlayerExitVehicle(playerid, vehicleid):
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return callback('OnPlayerExitVehicle', (playerid, vehicleid))
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def OnPlayerStateChange(playerid, newstate, oldstate):
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return callback('OnPlayerStateChange', (playerid, newstate, oldstate))
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def OnPlayerEnterCheckpoint(playerid):
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return callback('OnPlayerEnterCheckpoint', (playerid))
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def OnPlayerLeaveCheckpoint(playerid):
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return callback('OnPlayerLeaveCheckpoint', (playerid))
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def OnPlayerEnterRaceCheckpoint(playerid):
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return callback('OnPlayerEnterRaceCheckpoint', (playerid))
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def OnPlayerLeaveRaceCheckpoint(playerid):
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return callback('OnPlayerLeaveRaceCheckpoint', (playerid))
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def OnRconCommand(cmd):
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return callback('OnRconCommand', (cmd))
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def OnPlayerRequestSpawn(playerid):
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return callback('OnPlayerRequestSpawn', (playerid))
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def OnObjectMoved(objectid):
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return callback('OnObjectMoved', (objectid))
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def OnPlayerObjectMoved(playerid, objectid):
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return callback('OnPlayerObjectMoved', (playerid, objectid))
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def OnPlayerPickUpPickup(playerid, pickupid):
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return callback('OnPlayerPickUpPickup', (playerid, pickupid))
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def OnVehicleMod(playerid, vehicleid, componentid):
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return callback('OnVehicleMod', (playerid, vehicleid, componentid))
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def OnEnterExitModShop(playerid, enterexit, interiorid):
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return callback('OnEnterExitModShop', (playerid, enterexit, interiorid))
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def OnVehiclePaintjob(playerid, vehicleid, paintjobid):
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return callback('OnVehiclePaintjob', (playerid, vehicleid, paintjobid))
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def OnVehicleRespray(playerid, vehicleid, color1, color2):
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return callback('OnVehicleRespray', (playerid, vehicleid, color1, color2))
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def OnVehicleDamageStatusUpdate(vehicleid, playerid):
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return callback('OnVehicleDamageStatusUpdate', (vehicleid, playerid))
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def OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z, vel_x, vel_y, vel_z):
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return callback('OnUnoccupiedVehicleUpdate', (vehicleid, playerid, passenger_seat, new_x, new_y, new_z, vel_x, vel_y, vel_z))
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def OnPlayerSelectedMenuRow(playerid, row):
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return callback('OnPlayerSelectedMenuRow', (playerid, row))
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def OnPlayerExitedMenu(playerid):
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return callback('OnPlayerExitedMenu', (playerid))
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def OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid):
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return callback('OnPlayerInteriorChange', (playerid, newinteriorid, oldinteriorid))
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def OnPlayerKeyStateChange(playerid, newkeys, oldkeys):
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return callback('OnPlayerKeyStateChange', (playerid, newkeys, oldkeys))
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def OnRconLoginAttempt(ip, password, success):
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return callback('OnRconLoginAttempt', (ip, password, success))
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def OnPlayerUpdate(playerid):
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return callback('OnPlayerUpdate', (playerid))
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def OnPlayerStreamIn(playerid, forplayerid):
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return callback('OnPlayerStreamIn', (playerid, forplayerid))
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def OnPlayerStreamOut(playerid, forplayerid):
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return callback('OnPlayerStreamOut', (playerid, forplayerid))
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def OnVehicleStreamIn(vehicleid, forplayerid):
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return callback('OnVehicleStreamIn', (vehicleid, forplayerid))
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def OnVehicleStreamOut(vehicleid, forplayerid):
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return callback('OnVehicleStreamOut', (vehicleid, forplayerid))
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def OnActorStreamIn(actorid, forplayerid):
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return callback('OnActorStreamIn', (actorid, forplayerid))
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def OnActorStreamOut(actorid, forplayerid):
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return callback('OnActorStreamOut', (actorid, forplayerid))
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def OnDialogResponse(playerid, dialogid, response, listitem, inputtext):
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return callback('OnDialogResponse', (playerid, dialogid, response, listitem, inputtext))
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def OnPlayerTakeDamage(playerid, issuerid, amount, weaponid, bodypart):
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return callback('OnPlayerTakeDamage', (playerid, issuerid, amount, weaponid, bodypart))
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def OnPlayerGiveDamage(playerid, damagedid, amount, weaponid, bodypart):
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return callback('OnPlayerGiveDamage', (playerid, damagedid, amount, weaponid, bodypart))
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def OnPlayerGiveDamageActor(playerid, damaged_actorid, amount, weaponid, bodypart):
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return callback('OnPlayerGiveDamageActor', (playerid, damaged_actorid, amount, weaponid, bodypart))
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def OnPlayerClickMap(playerid, fX, fY, fZ):
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return callback('OnPlayerClickMap', (playerid, fX, fY, fZ))
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def OnPlayerClickTextDraw(playerid, clickedid):
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return callback('OnPlayerClickTextDraw', (playerid, clickedid))
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def OnPlayerClickPlayerTextDraw(playerid, playertextid):
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return callback('OnPlayerClickPlayerTextDraw', (playerid, playertextid))
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def OnIncomingConnection(playerid, ip_address, port):
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return callback('OnIncomingConnection', (playerid, ip_address, port))
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def OnTrailerUpdate(playerid, vehicleid):
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return callback('OnTrailerUpdate', (playerid, vehicleid))
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def OnVehicleSirenStateChange(playerid, vehicleid, newstate):
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return callback('OnVehicleSirenStateChange', (playerid, vehicleid, newstate))
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def OnPlayerClickPlayer(playerid, clickedplayerid, source):
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return callback('OnPlayerClickPlayer', (playerid, clickedplayerid, source))
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def OnPlayerEditObject(playerid, playerobject, objectid, response, fX, fY, fZ, fRotX, fRotY, fRotZ):
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return callback('OnPlayerEditObject', (playerid, playerobject, objectid, response, fX, fY, fZ, fRotX, fRotY, fRotZ))
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def OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ):
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return callback('OnPlayerEditAttachedObject', (playerid, response, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ))
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def OnPlayerSelectObject(playerid, otype, objectid, modelid, fX, fY, fZ):
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return callback('OnPlayerSelectObject', (playerid, otype, objectid, modelid, fX, fY, fZ))
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def OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, fX, fY, fZ):
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return callback('OnPlayerWeaponShot', (playerid, weaponid, hittype, hitid, fX, fY, fZ))

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