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Merge pull request #17 from habecker/python-examples
Python examples
2 parents dcd7c3d + bfee233 commit 14d9f38

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-4
lines changed

9 files changed

+821
-4
lines changed

.gitignore

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@@ -17,3 +17,4 @@ python/functions/
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.vscode/
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doc/plantuml/
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test/
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*.pyc

gamemodes/empty/gamemode.py

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from pysamp import *
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def OnGameModeInit():
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return True
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def OnGameModeExit():
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return True
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def OnPlayerConnect(playerid):
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return True
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def OnPlayerDisconnect(playerid, reason):
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return True
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def OnPlayerSpawn(playerid):
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return True
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def OnPlayerDeath(playerid, killerid, reason):
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return True
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def OnVehicleSpawn(vehicleid):
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return True
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def OnVehicleDeath(vehicleid, killerid):
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return True
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def OnPlayerText(playerid, text):
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return True
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def OnPlayerCommandText(playerid, cmdtext):
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return False
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def OnPlayerRequestClass(playerid, classid):
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return True
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def OnPlayerEnterVehicle(playerid, vehicleid, ispassenger):
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return True
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def OnPlayerExitVehicle(playerid, vehicleid):
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return True
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def OnPlayerStateChange(playerid, newstate, oldstate):
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return True
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def OnPlayerEnterCheckpoint(playerid):
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return True
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def OnPlayerLeaveCheckpoint(playerid):
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return True
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def OnPlayerEnterRaceCheckpoint(playerid):
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return True
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def OnPlayerLeaveRaceCheckpoint(playerid):
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return True
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def OnRconCommand(cmd):
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return False
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def OnPlayerRequestSpawn(playerid):
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return True
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def OnObjectMoved(objectid):
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return True
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def OnPlayerObjectMoved(playerid, objectid):
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return True
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def OnPlayerPickUpPickup(playerid, pickupid):
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return True
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def OnVehicleMod(playerid, vehicleid, componentid):
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return True
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def OnEnterExitModShop(playerid, enterexit, interiorid):
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return True
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def OnVehiclePaintjob(playerid, vehicleid, paintjobid):
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return True
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def OnVehicleRespray(playerid, vehicleid, color1, color2):
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return True
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def OnVehicleDamageStatusUpdate(vehicleid, playerid):
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return False
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def OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z, vel_x, vel_y, vel_z):
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return True
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def OnPlayerSelectedMenuRow(playerid, row):
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return True
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def OnPlayerExitedMenu(playerid):
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return True
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def OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid):
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return True
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def OnPlayerKeyStateChange(playerid, newkeys, oldkeys):
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return True
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def OnRconLoginAttempt(ip, password, success):
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return True
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def OnPlayerUpdate(playerid):
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return True
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def OnPlayerStreamIn(playerid, forplayerid):
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return True
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def OnPlayerStreamOut(playerid, forplayerid):
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return True
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def OnVehicleStreamIn(vehicleid, forplayerid):
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return True
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def OnVehicleStreamOut(vehicleid, forplayerid):
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return True
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def OnActorStreamIn(actorid, forplayerid):
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return True
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def OnActorStreamOut(actorid, forplayerid):
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return True
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def OnDialogResponse(playerid, dialogid, response, listitem, inputtext):
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return False
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def OnPlayerTakeDamage(playerid, issuerid, amount, weaponid, bodypart):
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return False
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def OnPlayerGiveDamage(playerid, damagedid, amount, weaponid, bodypart):
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return False
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def OnPlayerGiveDamageActor(playerid, damaged_actorid, amount, weaponid, bodypart):
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return False
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def OnPlayerClickMap(playerid, fX, fY, fZ):
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return False
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def OnPlayerClickTextDraw(playerid, clickedid):
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return False
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def OnPlayerClickPlayerTextDraw(playerid, playertextid):
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return False
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def OnIncomingConnection(playerid, ip_address, port):
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return False
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def OnTrailerUpdate(playerid, vehicleid):
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return True
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def OnVehicleSirenStateChange(playerid, vehicleid, newstate):
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return True
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def OnPlayerClickPlayer(playerid, clickedplayerid, source):
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return False
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def OnPlayerEditObject(playerid, playerobject, objectid, response, fX, fY, fZ, fRotX, fRotY, fRotZ):
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return False
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def OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ):
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return False
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def OnPlayerSelectObject(playerid, type, objectid, modelid, fX, fY, fZ):
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return False
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def OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, fX, fY, fZ):
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return False
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from pysamp import *
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#import pystate
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import re
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import imp
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import pymode
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def callback(name, arguments):
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""" calls callbacks remotely and waits for return value"""
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try:
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func = getattr(pymode, name)
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return func(*arguments)
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except AttributeError as err:
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print(err)
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return False
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def callback_single(name, argument):
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""" calls callbacks remotely and waits for return value"""
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try:
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func = getattr(pymode, name)
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return func(argument)
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except AttributeError as err:
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print(err)
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return False
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def callback_none(name):
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""" calls callbacks remotely and waits for return value"""
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try:
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func = getattr(pymode, name)
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return func()
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except AttributeError as err:
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print(err)
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return False
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def OnGameModeInit():
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SetGameModeText("Funnymode 2.0");
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AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
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AddPlayerClass(18, 1960.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0)
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AddPlayerClass(0,1585.1819,-1674.7336,5.8949,176.0211,0,0,0,0,0,0)
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return callback_none('OnGameModeInit')
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def OnGameModeExit():
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return callback_none('OnGameModeExit')
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def OnPlayerConnect(playerid):
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return callback_single('OnPlayerConnect', (playerid))
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def OnPlayerDisconnect(playerid, reason):
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return callback('OnPlayerDisconnect', (playerid, reason))
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def OnPlayerSpawn(playerid):
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return callback_single('OnPlayerSpawn', (playerid))
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def OnPlayerDeath(playerid, killerid, reason):
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return callback('OnPlayerDeath', (playerid, killerid, reason))
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def OnVehicleSpawn(vehicleid):
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return callback_single('OnVehicleSpawn', (vehicleid))
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def OnVehicleDeath(vehicleid, killerid):
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return callback('OnVehicleDeath', (vehicleid, killerid))
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def OnPlayerText(playerid, text):
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return callback('OnPlayerText', (playerid, text))
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def OnPlayerCommandText(playerid, cmdtext):
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if cmdtext == '/pyreload':
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imp.reload(pymode)
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print('reloading pymode')
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return True
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elif(cmdtext == "/v"):
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RX = GetPlayerFacingAngle(playerid)
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(X,Y,Z) = GetPlayerPos(playerid)
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CreateVehicle(400, X, Y, Z, RX+90, 0, 0, 100000)
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#LinkVehicleToInterior(in, GetPlayerInterior(playerid)
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SendClientMessage(playerid, 0, 'Spawned')
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return True
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return callback('OnPlayerCommandText', (playerid, cmdtext))
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def OnPlayerRequestClass(playerid, classid):
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return callback('OnPlayerRequestClass', (playerid, classid))
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def OnPlayerEnterVehicle(playerid, vehicleid, ispassenger):
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return callback('OnPlayerEnterVehicle', (playerid, vehicleid, ispassenger))
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def OnPlayerExitVehicle(playerid, vehicleid):
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return callback('OnPlayerExitVehicle', (playerid, vehicleid))
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def OnPlayerStateChange(playerid, newstate, oldstate):
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return callback('OnPlayerStateChange', (playerid, newstate, oldstate))
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def OnPlayerEnterCheckpoint(playerid):
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return callback_single('OnPlayerEnterCheckpoint', (playerid))
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def OnPlayerLeaveCheckpoint(playerid):
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return callback_single('OnPlayerLeaveCheckpoint', (playerid))
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def OnPlayerEnterRaceCheckpoint(playerid):
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return callback_single('OnPlayerEnterRaceCheckpoint', (playerid))
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def OnPlayerLeaveRaceCheckpoint(playerid):
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return callback_single('OnPlayerLeaveRaceCheckpoint', (playerid))
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def OnRconCommand(cmd):
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return callback_single('OnRconCommand', (cmd))
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def OnPlayerRequestSpawn(playerid):
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return callback_single('OnPlayerRequestSpawn', (playerid))
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def OnObjectMoved(objectid):
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return callback_single('OnObjectMoved', (objectid))
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def OnPlayerObjectMoved(playerid, objectid):
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return callback('OnPlayerObjectMoved', (playerid, objectid))
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def OnPlayerPickUpPickup(playerid, pickupid):
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return callback('OnPlayerPickUpPickup', (playerid, pickupid))
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def OnVehicleMod(playerid, vehicleid, componentid):
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return callback('OnVehicleMod', (playerid, vehicleid, componentid))
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def OnEnterExitModShop(playerid, enterexit, interiorid):
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return callback('OnEnterExitModShop', (playerid, enterexit, interiorid))
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def OnVehiclePaintjob(playerid, vehicleid, paintjobid):
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return callback('OnVehiclePaintjob', (playerid, vehicleid, paintjobid))
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def OnVehicleRespray(playerid, vehicleid, color1, color2):
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return callback('OnVehicleRespray', (playerid, vehicleid, color1, color2))
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def OnVehicleDamageStatusUpdate(vehicleid, playerid):
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return callback('OnVehicleDamageStatusUpdate', (vehicleid, playerid))
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def OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z, vel_x, vel_y, vel_z):
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return callback('OnUnoccupiedVehicleUpdate', (vehicleid, playerid, passenger_seat, new_x, new_y, new_z, vel_x, vel_y, vel_z))
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def OnPlayerSelectedMenuRow(playerid, row):
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return callback('OnPlayerSelectedMenuRow', (playerid, row))
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def OnPlayerExitedMenu(playerid):
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return callback_single('OnPlayerExitedMenu', (playerid))
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def OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid):
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return callback('OnPlayerInteriorChange', (playerid, newinteriorid, oldinteriorid))
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def OnPlayerKeyStateChange(playerid, newkeys, oldkeys):
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return callback('OnPlayerKeyStateChange', (playerid, newkeys, oldkeys))
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def OnRconLoginAttempt(ip, password, success):
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return callback('OnRconLoginAttempt', (ip, password, success))
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def OnPlayerUpdate(playerid):
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return callback_single('OnPlayerUpdate', (playerid))
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def OnPlayerStreamIn(playerid, forplayerid):
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return callback('OnPlayerStreamIn', (playerid, forplayerid))
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def OnPlayerStreamOut(playerid, forplayerid):
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return callback('OnPlayerStreamOut', (playerid, forplayerid))
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def OnVehicleStreamIn(vehicleid, forplayerid):
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return callback('OnVehicleStreamIn', (vehicleid, forplayerid))
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def OnVehicleStreamOut(vehicleid, forplayerid):
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return callback('OnVehicleStreamOut', (vehicleid, forplayerid))
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def OnActorStreamIn(actorid, forplayerid):
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return callback('OnActorStreamIn', (actorid, forplayerid))
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def OnActorStreamOut(actorid, forplayerid):
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return callback('OnActorStreamOut', (actorid, forplayerid))
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def OnDialogResponse(playerid, dialogid, response, listitem, inputtext):
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return callback('OnDialogResponse', (playerid, dialogid, response, listitem, inputtext))
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def OnPlayerTakeDamage(playerid, issuerid, amount, weaponid, bodypart):
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return callback('OnPlayerTakeDamage', (playerid, issuerid, amount, weaponid, bodypart))
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def OnPlayerGiveDamage(playerid, damagedid, amount, weaponid, bodypart):
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return callback('OnPlayerGiveDamage', (playerid, damagedid, amount, weaponid, bodypart))
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def OnPlayerGiveDamageActor(playerid, damaged_actorid, amount, weaponid, bodypart):
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return callback('OnPlayerGiveDamageActor', (playerid, damaged_actorid, amount, weaponid, bodypart))
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def OnPlayerClickMap(playerid, fX, fY, fZ):
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return callback('OnPlayerClickMap', (playerid, fX, fY, fZ))
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def OnPlayerClickTextDraw(playerid, clickedid):
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return callback('OnPlayerClickTextDraw', (playerid, clickedid))
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def OnPlayerClickPlayerTextDraw(playerid, playertextid):
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return callback('OnPlayerClickPlayerTextDraw', (playerid, playertextid))
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def OnIncomingConnection(playerid, ip_address, port):
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return callback('OnIncomingConnection', (playerid, ip_address, port))
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def OnTrailerUpdate(playerid, vehicleid):
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return callback('OnTrailerUpdate', (playerid, vehicleid))
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def OnVehicleSirenStateChange(playerid, vehicleid, newstate):
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return callback('OnVehicleSirenStateChange', (playerid, vehicleid, newstate))
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def OnPlayerClickPlayer(playerid, clickedplayerid, source):
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return callback('OnPlayerClickPlayer', (playerid, clickedplayerid, source))
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def OnPlayerEditObject(playerid, playerobject, objectid, response, fX, fY, fZ, fRotX, fRotY, fRotZ):
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return callback('OnPlayerEditObject', (playerid, playerobject, objectid, response, fX, fY, fZ, fRotX, fRotY, fRotZ))
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def OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ):
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return callback('OnPlayerEditAttachedObject', (playerid, response, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ))
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def OnPlayerSelectObject(playerid, otype, objectid, modelid, fX, fY, fZ):
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return callback('OnPlayerSelectObject', (playerid, otype, objectid, modelid, fX, fY, fZ))
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def OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, fX, fY, fZ):
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return callback('OnPlayerWeaponShot', (playerid, weaponid, hittype, hitid, fX, fY, fZ))

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