|
| 1 | +from pysamp import * |
| 2 | +#import pystate |
| 3 | +import re |
| 4 | +import imp |
| 5 | +import pymode |
| 6 | + |
| 7 | + |
| 8 | +def callback(name, arguments): |
| 9 | + """ calls callbacks remotely and waits for return value""" |
| 10 | + try: |
| 11 | + func = getattr(pymode, name) |
| 12 | + return func(*arguments) |
| 13 | + except AttributeError as err: |
| 14 | + print(err) |
| 15 | + return False |
| 16 | + |
| 17 | +def callback_single(name, argument): |
| 18 | + """ calls callbacks remotely and waits for return value""" |
| 19 | + try: |
| 20 | + func = getattr(pymode, name) |
| 21 | + return func(argument) |
| 22 | + |
| 23 | + except AttributeError as err: |
| 24 | + print(err) |
| 25 | + return False |
| 26 | + |
| 27 | +def callback_none(name): |
| 28 | + """ calls callbacks remotely and waits for return value""" |
| 29 | + try: |
| 30 | + func = getattr(pymode, name) |
| 31 | + return func() |
| 32 | + |
| 33 | + except AttributeError as err: |
| 34 | + print(err) |
| 35 | + return False |
| 36 | + |
| 37 | +def OnGameModeInit(): |
| 38 | + SetGameModeText("Funnymode 2.0"); |
| 39 | + AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); |
| 40 | + AddPlayerClass(18, 1960.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0) |
| 41 | + AddPlayerClass(0,1585.1819,-1674.7336,5.8949,176.0211,0,0,0,0,0,0) |
| 42 | + return callback_none('OnGameModeInit') |
| 43 | + |
| 44 | +def OnGameModeExit(): |
| 45 | + return callback_none('OnGameModeExit') |
| 46 | + |
| 47 | +def OnPlayerConnect(playerid): |
| 48 | + return callback_single('OnPlayerConnect', (playerid)) |
| 49 | + |
| 50 | +def OnPlayerDisconnect(playerid, reason): |
| 51 | + return callback('OnPlayerDisconnect', (playerid, reason)) |
| 52 | + |
| 53 | +def OnPlayerSpawn(playerid): |
| 54 | + return callback_single('OnPlayerSpawn', (playerid)) |
| 55 | + |
| 56 | +def OnPlayerDeath(playerid, killerid, reason): |
| 57 | + return callback('OnPlayerDeath', (playerid, killerid, reason)) |
| 58 | + |
| 59 | +def OnVehicleSpawn(vehicleid): |
| 60 | + return callback_single('OnVehicleSpawn', (vehicleid)) |
| 61 | + |
| 62 | +def OnVehicleDeath(vehicleid, killerid): |
| 63 | + return callback('OnVehicleDeath', (vehicleid, killerid)) |
| 64 | + |
| 65 | +def OnPlayerText(playerid, text): |
| 66 | + return callback('OnPlayerText', (playerid, text)) |
| 67 | + |
| 68 | +def OnPlayerCommandText(playerid, cmdtext): |
| 69 | + if cmdtext == '/pyreload': |
| 70 | + imp.reload(pymode) |
| 71 | + print('reloading pymode') |
| 72 | + return True |
| 73 | + elif(cmdtext == "/v"): |
| 74 | + RX = GetPlayerFacingAngle(playerid) |
| 75 | + (X,Y,Z) = GetPlayerPos(playerid) |
| 76 | + CreateVehicle(400, X, Y, Z, RX+90, 0, 0, 100000) |
| 77 | + #LinkVehicleToInterior(in, GetPlayerInterior(playerid) |
| 78 | + SendClientMessage(playerid, 0, 'Spawned') |
| 79 | + return True |
| 80 | + |
| 81 | + return callback('OnPlayerCommandText', (playerid, cmdtext)) |
| 82 | + |
| 83 | +def OnPlayerRequestClass(playerid, classid): |
| 84 | + return callback('OnPlayerRequestClass', (playerid, classid)) |
| 85 | + |
| 86 | +def OnPlayerEnterVehicle(playerid, vehicleid, ispassenger): |
| 87 | + return callback('OnPlayerEnterVehicle', (playerid, vehicleid, ispassenger)) |
| 88 | + |
| 89 | +def OnPlayerExitVehicle(playerid, vehicleid): |
| 90 | + return callback('OnPlayerExitVehicle', (playerid, vehicleid)) |
| 91 | + |
| 92 | +def OnPlayerStateChange(playerid, newstate, oldstate): |
| 93 | + return callback('OnPlayerStateChange', (playerid, newstate, oldstate)) |
| 94 | + |
| 95 | +def OnPlayerEnterCheckpoint(playerid): |
| 96 | + return callback_single('OnPlayerEnterCheckpoint', (playerid)) |
| 97 | + |
| 98 | +def OnPlayerLeaveCheckpoint(playerid): |
| 99 | + return callback_single('OnPlayerLeaveCheckpoint', (playerid)) |
| 100 | + |
| 101 | +def OnPlayerEnterRaceCheckpoint(playerid): |
| 102 | + return callback_single('OnPlayerEnterRaceCheckpoint', (playerid)) |
| 103 | + |
| 104 | +def OnPlayerLeaveRaceCheckpoint(playerid): |
| 105 | + return callback_single('OnPlayerLeaveRaceCheckpoint', (playerid)) |
| 106 | + |
| 107 | +def OnRconCommand(cmd): |
| 108 | + return callback_single('OnRconCommand', (cmd)) |
| 109 | + |
| 110 | +def OnPlayerRequestSpawn(playerid): |
| 111 | + return callback_single('OnPlayerRequestSpawn', (playerid)) |
| 112 | + |
| 113 | +def OnObjectMoved(objectid): |
| 114 | + return callback_single('OnObjectMoved', (objectid)) |
| 115 | + |
| 116 | +def OnPlayerObjectMoved(playerid, objectid): |
| 117 | + return callback('OnPlayerObjectMoved', (playerid, objectid)) |
| 118 | + |
| 119 | +def OnPlayerPickUpPickup(playerid, pickupid): |
| 120 | + return callback('OnPlayerPickUpPickup', (playerid, pickupid)) |
| 121 | + |
| 122 | +def OnVehicleMod(playerid, vehicleid, componentid): |
| 123 | + return callback('OnVehicleMod', (playerid, vehicleid, componentid)) |
| 124 | + |
| 125 | +def OnEnterExitModShop(playerid, enterexit, interiorid): |
| 126 | + return callback('OnEnterExitModShop', (playerid, enterexit, interiorid)) |
| 127 | + |
| 128 | +def OnVehiclePaintjob(playerid, vehicleid, paintjobid): |
| 129 | + return callback('OnVehiclePaintjob', (playerid, vehicleid, paintjobid)) |
| 130 | + |
| 131 | +def OnVehicleRespray(playerid, vehicleid, color1, color2): |
| 132 | + return callback('OnVehicleRespray', (playerid, vehicleid, color1, color2)) |
| 133 | + |
| 134 | +def OnVehicleDamageStatusUpdate(vehicleid, playerid): |
| 135 | + return callback('OnVehicleDamageStatusUpdate', (vehicleid, playerid)) |
| 136 | + |
| 137 | +def OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z, vel_x, vel_y, vel_z): |
| 138 | + return callback('OnUnoccupiedVehicleUpdate', (vehicleid, playerid, passenger_seat, new_x, new_y, new_z, vel_x, vel_y, vel_z)) |
| 139 | + |
| 140 | +def OnPlayerSelectedMenuRow(playerid, row): |
| 141 | + return callback('OnPlayerSelectedMenuRow', (playerid, row)) |
| 142 | + |
| 143 | +def OnPlayerExitedMenu(playerid): |
| 144 | + return callback_single('OnPlayerExitedMenu', (playerid)) |
| 145 | + |
| 146 | +def OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid): |
| 147 | + return callback('OnPlayerInteriorChange', (playerid, newinteriorid, oldinteriorid)) |
| 148 | + |
| 149 | +def OnPlayerKeyStateChange(playerid, newkeys, oldkeys): |
| 150 | + return callback('OnPlayerKeyStateChange', (playerid, newkeys, oldkeys)) |
| 151 | + |
| 152 | +def OnRconLoginAttempt(ip, password, success): |
| 153 | + return callback('OnRconLoginAttempt', (ip, password, success)) |
| 154 | + |
| 155 | +def OnPlayerUpdate(playerid): |
| 156 | + return callback_single('OnPlayerUpdate', (playerid)) |
| 157 | + |
| 158 | +def OnPlayerStreamIn(playerid, forplayerid): |
| 159 | + return callback('OnPlayerStreamIn', (playerid, forplayerid)) |
| 160 | + |
| 161 | +def OnPlayerStreamOut(playerid, forplayerid): |
| 162 | + return callback('OnPlayerStreamOut', (playerid, forplayerid)) |
| 163 | + |
| 164 | +def OnVehicleStreamIn(vehicleid, forplayerid): |
| 165 | + return callback('OnVehicleStreamIn', (vehicleid, forplayerid)) |
| 166 | + |
| 167 | +def OnVehicleStreamOut(vehicleid, forplayerid): |
| 168 | + return callback('OnVehicleStreamOut', (vehicleid, forplayerid)) |
| 169 | + |
| 170 | +def OnActorStreamIn(actorid, forplayerid): |
| 171 | + return callback('OnActorStreamIn', (actorid, forplayerid)) |
| 172 | + |
| 173 | +def OnActorStreamOut(actorid, forplayerid): |
| 174 | + return callback('OnActorStreamOut', (actorid, forplayerid)) |
| 175 | + |
| 176 | +def OnDialogResponse(playerid, dialogid, response, listitem, inputtext): |
| 177 | + return callback('OnDialogResponse', (playerid, dialogid, response, listitem, inputtext)) |
| 178 | + |
| 179 | +def OnPlayerTakeDamage(playerid, issuerid, amount, weaponid, bodypart): |
| 180 | + return callback('OnPlayerTakeDamage', (playerid, issuerid, amount, weaponid, bodypart)) |
| 181 | + |
| 182 | +def OnPlayerGiveDamage(playerid, damagedid, amount, weaponid, bodypart): |
| 183 | + return callback('OnPlayerGiveDamage', (playerid, damagedid, amount, weaponid, bodypart)) |
| 184 | + |
| 185 | +def OnPlayerGiveDamageActor(playerid, damaged_actorid, amount, weaponid, bodypart): |
| 186 | + return callback('OnPlayerGiveDamageActor', (playerid, damaged_actorid, amount, weaponid, bodypart)) |
| 187 | + |
| 188 | +def OnPlayerClickMap(playerid, fX, fY, fZ): |
| 189 | + return callback('OnPlayerClickMap', (playerid, fX, fY, fZ)) |
| 190 | + |
| 191 | +def OnPlayerClickTextDraw(playerid, clickedid): |
| 192 | + return callback('OnPlayerClickTextDraw', (playerid, clickedid)) |
| 193 | + |
| 194 | +def OnPlayerClickPlayerTextDraw(playerid, playertextid): |
| 195 | + return callback('OnPlayerClickPlayerTextDraw', (playerid, playertextid)) |
| 196 | + |
| 197 | +def OnIncomingConnection(playerid, ip_address, port): |
| 198 | + return callback('OnIncomingConnection', (playerid, ip_address, port)) |
| 199 | + |
| 200 | +def OnTrailerUpdate(playerid, vehicleid): |
| 201 | + return callback('OnTrailerUpdate', (playerid, vehicleid)) |
| 202 | + |
| 203 | +def OnVehicleSirenStateChange(playerid, vehicleid, newstate): |
| 204 | + return callback('OnVehicleSirenStateChange', (playerid, vehicleid, newstate)) |
| 205 | + |
| 206 | +def OnPlayerClickPlayer(playerid, clickedplayerid, source): |
| 207 | + return callback('OnPlayerClickPlayer', (playerid, clickedplayerid, source)) |
| 208 | + |
| 209 | +def OnPlayerEditObject(playerid, playerobject, objectid, response, fX, fY, fZ, fRotX, fRotY, fRotZ): |
| 210 | + return callback('OnPlayerEditObject', (playerid, playerobject, objectid, response, fX, fY, fZ, fRotX, fRotY, fRotZ)) |
| 211 | + |
| 212 | +def OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ): |
| 213 | + return callback('OnPlayerEditAttachedObject', (playerid, response, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ)) |
| 214 | + |
| 215 | +def OnPlayerSelectObject(playerid, otype, objectid, modelid, fX, fY, fZ): |
| 216 | + return callback('OnPlayerSelectObject', (playerid, otype, objectid, modelid, fX, fY, fZ)) |
| 217 | + |
| 218 | +def OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, fX, fY, fZ): |
| 219 | + return callback('OnPlayerWeaponShot', (playerid, weaponid, hittype, hitid, fX, fY, fZ)) |
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