What are 'base' classes for in effects? #1249
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I don't conceptually understand the base classes: Could somebody describe a use case? Are they just containers for Arduino Audio Tools or STK Framework effects? In any case, I can't figure out how to implement them? |
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STKEffect is just an adaper class that lets you use the effects from the STK framework. You would just provide a stk effect in the constructor. Alternatively you can directly use the effect implementations that start with STK The effectsuit is just an adaped effect implementation from mhamilt. The EffectSuiteBase is just an abstract base class and you would use the dependent effect classes (e.g SimpleChorus) |
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I don't understand. Can you provide an example ? |
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STKEffect is just an adaper class that lets you use the effects from the STK framework. You would just provide a stk effect in the constructor. Alternatively you can directly use the effect implementations that start with STK
The effectsuit is just an adaped effect implementation from mhamilt. The EffectSuiteBase is just an abstract base class and you would use the dependent effect classes (e.g SimpleChorus)