@@ -197,38 +197,38 @@ class VS1053Stream : public AudioStream, public VolumeSupport {
197
197
bool setVolume (float vol) override {
198
198
// make sure that value is between 0 and 1
199
199
float volume = vol;
200
- if (volume>1.0 ) volume = 1.0 ;
201
- if (volume<0.0 ) volume = 0.0 ;
200
+ if (volume>1 .0f ) volume = 1 .0f ;
201
+ if (volume<0 .0f ) volume = 0 .0f ;
202
202
LOGD (" setVolume: %f" , volume);
203
203
if (p_vs1053!=nullptr ){
204
204
// Set the player volume.Level from 0-100, higher is louder
205
- p_vs1053->setVolume (volume*100.0 );
205
+ p_vs1053->setVolume (volume*100 .0f );
206
206
}
207
207
return true ;
208
208
}
209
209
210
210
// / provides the volume
211
211
float volume () override {
212
212
TRACED ();
213
- if (p_vs1053==nullptr ) return -1.0 ;
214
- return p_vs1053->getVolume ()/ 100.0 ;;
213
+ if (p_vs1053==nullptr ) return -1 .0f ;
214
+ return p_vs1053->getVolume () / 100 .0f ;;
215
215
}
216
216
217
217
// / Adjusting the left and right volume balance, higher to enhance the right side, lower to enhance the left side.
218
218
void setBalance (float bal){
219
219
float balance = bal;
220
- if (balance<-1.0 ) balance = -1 ;
221
- if (balance>1.0 ) balance = 1 ;
220
+ if (balance<-1 .0f ) balance = -1 . 0f ;
221
+ if (balance>1 .0f ) balance = 1 . 0f ;
222
222
LOGD (" setBalance: %f" , balance);
223
223
if (p_vs1053!=nullptr ){
224
- p_vs1053->setBalance (balance*100.0 );
224
+ p_vs1053->setBalance (balance*100 .0f );
225
225
}
226
226
}
227
227
// / Get the currenet balance setting (-1.0..1.0)
228
228
float balance (){
229
229
TRACED ();
230
- if (p_vs1053==nullptr ) return -1.0 ;
231
- return static_cast <float >(p_vs1053->getBalance ())/ 100.0 ;
230
+ if (p_vs1053==nullptr ) return -1 .0f ;
231
+ return static_cast <float >(p_vs1053->getBalance ()) / 100 .0f ;
232
232
}
233
233
234
234
// / Write audio data
@@ -282,10 +282,10 @@ class VS1053Stream : public AudioStream, public VolumeSupport {
282
282
// / Sets the treble amplitude value (range 0 to 1.0)
283
283
void setTreble (float val){
284
284
float value = val;
285
- if (value<0.0 ) value = 0.0 ;
286
- if (value>1.0 ) value = 1.0 ;
285
+ if (value<0 .0f ) value = 0 .0f ;
286
+ if (value>1 .0f ) value = 1 .0f ;
287
287
LOGD (" setTreble: %f" , value);
288
- getVS1053 ().setTreble (value*100 );
288
+ getVS1053 ().setTreble (value*100 . 0f );
289
289
}
290
290
291
291
// / Provides the Bass amplitude value
@@ -297,10 +297,10 @@ class VS1053Stream : public AudioStream, public VolumeSupport {
297
297
// / Sets the bass amplitude value (range 0 to 1.0)
298
298
void setBass (float val){
299
299
float value = val;
300
- if (value<0.0 ) value = 0.0 ;
301
- if (value>1.0 ) value = 1.0 ;
300
+ if (value<0 .0f ) value = 0 .0f ;
301
+ if (value>1 .0f ) value = 1 .0f ;
302
302
LOGD (" setBass: %f" , value);
303
- getVS1053 ().setBass (value*100.0 );
303
+ getVS1053 ().setBass (value*100 .0f );
304
304
}
305
305
306
306
// / Sets the treble frequency limit in hz (range 0 to 15000)
0 commit comments