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[MHWilds] VR Rendering #1342

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oneup03 opened this issue May 27, 2025 · 0 comments
Open

[MHWilds] VR Rendering #1342

oneup03 opened this issue May 27, 2025 · 0 comments

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@oneup03
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oneup03 commented May 27, 2025

Describe the bug
MHWilds has several rendering issues in VR currently.

  • Health/Stamina don't show up
  • Using any upscaler causes a vibrating image in different directions between the eyes. Setting it at native resolution (DLAA) reduces it, but doesn't eliminate it. A pd-upscaler version with this fixed would be great
  • When upscaler is completely disabled, some ground terrain has one-eye bugs
  • Performance is really low, possibly related to Significant frame drops in Monster Hunter Wilds starting from version 01170 #1323

Identify the REFramework version
0c85837

To Reproduce
Steps to reproduce the behavior:

  1. Install REFramework OpenXR
  2. In-Game, enable VR_AllowEngineOverlays_V2
  3. Adjust Upscaler settings
  4. Load a save game

Expected behavior
Health/Stamina bars render, upscalers function without ghosting/vibration/one-eye bugs

Screenshots
Here's a SbS screenshot with the UI issue. The upscaler issue is only visible in motion
Image

Desktop and VR (please complete the following information):

  • OS Windows 11
  • GPU RTX 2080ti
  • CPU i7-8086k

Virtual Reality (please complete the following information):

  • Headset model: VRto3D (SteamVR)
  • Runtime: OpenXR
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