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[Bug] Shadows rendered only in one eye (VR - pd-upscaler DEV 11.25 build) #1339

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papoulou opened this issue May 18, 2025 · 0 comments
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@papoulou
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Game: Resident Evil 3 Remake
Branch/Build: REFramework - pd-upscaler (DEV 11.25 build, compiled ~5 days ago)
Platform: VR (Meta Quest via Air Link)
Upscaler: Built-in pd-upscaler version (no external plugin used)

Issue:
In the current DEV 11.25 pd-upscaler build, shadows are only rendered in one eye when using VR mode.
The other eye receives no dynamic shadows at all, which causes intense ghosting and double-image effects — especially noticeable when blinking or moving near a dynamic light source.

What was tested:

  • Happens in both first-person and third-person views.
  • Happens regardless of upscaler settings (FSR2, DLSS, XeSS or none).
  • Switching stereo renderer settings (AFR, ALR, Single Frame Multipass) does not resolve the issue.
  • Setting stereo_renderer = 0 (Legacy Multipass) slightly reduces the visual inconsistency, but the problem still persists in the pd-upscaler branch.
  • Switching back to the latest stable REFramework build (non-upscaler branch) eliminates the issue entirely — but removes upscaling support.

Expected behavior:
Shadows should be rendered identically in both eyes during VR rendering to preserve visual comfort and stereo consistency.

Additional notes:

  • This issue appears specific to the pd-upscaler branch.
  • May relate to how rendering passes (e.g. shadows) are distributed per eye
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