You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This only occurs with Raytracing on and PDupscaler branch, each eye renders lighting/shadows different.
With Pdupscaler branch, RT off, everything is perfect.
With Mainbranch (no dlss), RT on or off everything is perfect.
It still kicks ass with DLSS and no RT, but I wish I can have the best of both worlds- DLSS + RT.
Thanks for your outstanding work Praydog.
The text was updated successfully, but these errors were encountered:
pencap75
changed the title
Lates PDUPscaler RE7 unequal lighting in each eyes only when Raytacing is on.
Latest PDUPscaler RE7 unequal lighting in each eyes only when Raytacing is on.
Apr 27, 2025
Dx12 version.
This only occurs with Raytracing on and PDupscaler branch, each eye renders lighting/shadows different.
With Pdupscaler branch, RT off, everything is perfect.
With Mainbranch (no dlss), RT on or off everything is perfect.
It still kicks ass with DLSS and no RT, but I wish I can have the best of both worlds- DLSS + RT.
Thanks for your outstanding work Praydog.
The text was updated successfully, but these errors were encountered: