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Latest PDUPscaler RE7 unequal lighting in each eyes only when Raytacing is on. #1326

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pencap75 opened this issue Apr 27, 2025 · 1 comment

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@pencap75
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Dx12 version.

This only occurs with Raytracing on and PDupscaler branch, each eye renders lighting/shadows different.

With Pdupscaler branch, RT off, everything is perfect.

With Mainbranch (no dlss), RT on or off everything is perfect.

It still kicks ass with DLSS and no RT, but I wish I can have the best of both worlds- DLSS + RT.

Thanks for your outstanding work Praydog.

@pencap75 pencap75 changed the title Lates PDUPscaler RE7 unequal lighting in each eyes only when Raytacing is on. Latest PDUPscaler RE7 unequal lighting in each eyes only when Raytacing is on. Apr 27, 2025
@alexphilip0019
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how u got dlss to work which version of UpscalerBase Plugin used (PDPerfPlugin) and dlss version and RE framework as well

It just keeps crashing for me at startup

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