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Describe the bug:
You can enable Multi-Framegen in games that support framegen by updating the Nvidia Streamline, DLSS and DLSS FG dlls to newer versions, but this seems to prevent the REFramework menu / overlay from rendering when frame generation is turned on ingame. Simply turning it off doesn't help either and it seems to require a game restart before the menu shows up again.
Tested with REF v1.5.9.1 in Monster Hunter Wilds.
All functionality is still there, but pressing the overlay buttons will not open the menu as you'd expect.
Worth noting that this does not only happen with REFramework, but also other overlays/tools like SpecialK, so I'm not sure anything can be done about that.
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Describe the bug:
You can enable Multi-Framegen in games that support framegen by updating the Nvidia Streamline, DLSS and DLSS FG dlls to newer versions, but this seems to prevent the REFramework menu / overlay from rendering when frame generation is turned on ingame. Simply turning it off doesn't help either and it seems to require a game restart before the menu shows up again.
Tested with REF v1.5.9.1 in Monster Hunter Wilds.
All functionality is still there, but pressing the overlay buttons will not open the menu as you'd expect.
Worth noting that this does not only happen with REFramework, but also other overlays/tools like SpecialK, so I'm not sure anything can be done about that.
Additional context:
Current streamline files here: https://github.com/NVIDIAGameWorks/Streamline/tree/main/bin/x64
DLSS versions used (image reconstruction and frame generation): 3.10.2
Driver settings via ProfileInspector:
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