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I'd like to be able to see what node of the motfsm is being played at any point for enemies the same way I can for the player character. I'm trying to modify certain enemy behaviors, but sometimes its difficult to know exactly what node is being played under certain circumstances, and how often. Being able to pause the game, open the behavior tree viewer, and select other entities to see what's being played would be extremely useful.
The text was updated successfully, but these errors were encountered:
I'd like to be able to see what node of the motfsm is being played at any point for enemies the same way I can for the player character. I'm trying to modify certain enemy behaviors, but sometimes its difficult to know exactly what node is being played under certain circumstances, and how often. Being able to pause the game, open the behavior tree viewer, and select other entities to see what's being played would be extremely useful.
The text was updated successfully, but these errors were encountered: