Could this framework be used to create a mod that enables haptic feedback/adaptive trigger? #838
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DamianPereira
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Yes. If you want to trigger PS5 code then you'll need to use a native C++ plugin to do so, you cannot do this from Lua unless you expose a function to Lua to do so. Once that is done, you can find the input code in the game and hook it. |
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Hi! I was wondering if reframework can hook into input events and trigger arbitrary code (like calls to dualsense's adaptive trigger). I'm trying to understand the docs, but I don't want to get myself too deep into it if someone can tell me it's not possible.
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