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Secure P2P Without Dedicated Server #76

@JacKAsterisK

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@JacKAsterisK

I was wondering if there was a way to securely use GGPO without dedicated servers. If I'm not mistaken, games like Brawlhalla use dedicated servers to connect via IP/port. I'm no networking expert, but using NAT traversal techniques like STUN to get an IP and plug that in isn't recommended right?

I was thinking about using Steam P2P so it's not exposing the client IPs but it seems like it'd be a lot of work. If that's been done before, there's a better method, or if I could have some pointers on the best way to implement it I'd be very grateful!

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