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easiest i can think of rn is an invisible plane that receives these events. |
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Hello,
We have an empty canvas with different meshes that have onClick/onDrag gestures. One of our use cases is to place a new mesh where the mouse is. The only way we have found to do that is with onPointerMissed, because using onClick on the canvas itself breaks the gestures in the meshes.
The thing with onPointerMissed is that another of our use cases is drawing a mesh with the mouse, while keeping the onClick events in other meshes. What would be the best way to accomplish this?
Thanks!
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