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Hello, I need your help in order to figure out this issue.
What i was trying so far
This works fine if I' triggering webglcontextlost event manually via What would be the proper way to restore context ? |
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Replies: 3 comments 2 replies
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Just FYI ... I think I solved it on my own .. I found issue in my code causing a leak, after removing it don't get Also default handling of |
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@Pr3s4ri0 I faced the same problem like your. How did you find the leaking point ? |
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@Pr3s4ri0 I faced the same problem like your. How did you find the leaking point ? |
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Just FYI ... I think I solved it on my own .. I found issue in my code causing a leak, after removing it don't get
WebGL: CONTEXT_LOST_WEBGL: loseContext: context lost
any more.Also default handling of
webglcontextlost
andwebglcontextrestored
events is done in THREE.WebGLRenderer so nothing is needed in the app.