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you can store materials any way you like, in global space, in your store or even declaratively https://github.com/pmndrs/react-three-fiber/blob/master/api.md#useresource |
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Hi!
I was wondering what would be the most efficient way to store materials for swapping in objects in an external scene created in something like 3ds max or Blender. I noticed in the gltfjsx options that --types will show a list of materials in the scene but I'm not sure if that would be able to be used to swap an object to one of those materials. Any guidance would be appreciated, thanks!
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