GLTF Texture pixelated when loaded into scene #3112
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rainerregan
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Update: When I remove 'shadows' from canvas, the texture back to normal, but the shadow dissapear. ![]() |
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Why did my gltf model texture pixelated when loaded into the scene?
When I use the GLTF to react three fiber converter, it seems fine
Did anyone know why this happens?
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