overlayed multiple meshes problem #2731
shadybassily
started this conversation in
General
Replies: 1 comment 1 reply
-
onClick={e => {
e.stopPropagation() it is to be expected that it picks up on all meshes the raycaster is able to pierce. it's up to you to decide to stop it, using stopPropagation just like on the dom. |
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
So currently I'm working on a carousel to display multiple planes that can be scrolled horizontally

, one after the other, like a shelf.
technically the meshes are behind each other, but when I click on one mesh, the ones behind gets affected.
for example, and for testing purposes, I console.log the index of the plane I click on, when I click on the nearest mesh to the camera, on the center, it logs index 0, but if I click on the same plane but closer to the right edge, at least 2-3 meshes get affected, so it logs 0,1,2,3
does anyone know why this happens, and if there is a work around it, becase I will use each plane to display something different.
Beta Was this translation helpful? Give feedback.
All reactions