Replies: 1 comment
-
Make sure your texture resolution isn't too high i.e >8k (rough figure). It had happened with me as I was using 13k Image and had to scale it down to 8k and then it worked on mobile. But keep your image texture below 4k for mobile device. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
Hi there, I'm currently having issues getting video textures to work within the context of a mobile browser. it works with all PC browsers and their emulated mobile versions, however, opening it on mobile does not display anything. the code i used can be viewed below.
<mesh name="Body_Wallpaper_0001" geometry={nodes.Body_Wallpaper_0001.geometry} scale={2.03} rotation={[0, 0, 0]}> <meshStandardMaterial side={THREE.DoubleSide} > <videoTexture attach="map" args={[video]} /> <videoTexture attach="emissiveMap" args={[video]} /> </meshStandardMaterial> </mesh>
Beta Was this translation helpful? Give feedback.
All reactions